Exterior test
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
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Exterior test
Small test render. All renders rescale 50%.Time renders 15-50 min 2400/1200 pix.Small PS after.
Re: Exterior test
mies van der rohe would not like it, hehe... funny idea to make the barcelona pavillon a sort of garden furniture market exhibition, nevertheless!!
yes ok, it's just a test, but johny, you can do better texturing than this! especially, have a look at the veins in the travertine stones on pavement and walls passing from one stone to the other. also, in general, materials look a bit 'cheap' here - and the water displacement is stretched unnaturally.
cheers
markus
yes ok, it's just a test, but johny, you can do better texturing than this! especially, have a look at the veins in the travertine stones on pavement and walls passing from one stone to the other. also, in general, materials look a bit 'cheap' here - and the water displacement is stretched unnaturally.
cheers
markus
site: http://www.3dworks.com
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Exterior test
Yes3dworks wrote:mies van der rohe would not like it, hehe... funny idea to make the barcelona pavillon a sort of garden furniture market exhibition, nevertheless!!
yes ok, it's just a test, but johny, you can do better texturing than this! especially, have a look at the veins in the travertine stones on pavement and walls passing from one stone to the other. also, in general, materials look a bit 'cheap' here - and the water displacement is stretched unnaturally.
cheers
markus

But this is only test of Power Shader on Sun light. This shader decrese stronge light from objects, but still make good bounce light with colour information. Water is flat - just bump map texture used. Ofcoarse this is next test version of my grass (grass have only one texture, basic setup surface, but for me looking good and fast render)
Very importans is receive good light from Sun: no strong, no light - good balance.
Re: Exterior test
Someones being too picky now. I think the light setup (which was the main focus on this test project) is now pretty much awesome.
And good for this is, that now we can transfer the working setup to all of our office projects, so this project paid off great!
And good for this is, that now we can transfer the working setup to all of our office projects, so this project paid off great!

Re: Exterior test
To me it looks great.
By the way may I ask where you get the trees and plants from?
By the way may I ask where you get the trees and plants from?
Re: Exterior test
Very nice lighting. The grass looks great. I hope the next ob has better intancing. I'm not able to render wide area with ob8 since kray is using lots of memory to render instances. Comparing to hd instance, kray has faster rendering of instancing but hd has better memory management. But both have problems rendering clipmapped polys. Its awfully slow!
i think the trees and plants look like from Evermotion and Onyx.
i think the trees and plants look like from Evermotion and Onyx.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Exterior test
New Kray have much better octree managment. Very fast startnig render and many free mammory save. Now instant working very fast no crashes and problems with memmory.geo_n wrote:Very nice lighting. The grass looks great. I hope the next ob has better intancing. I'm not able to render wide area with ob8 since kray is using lots of memory to render instances. Comparing to hd instance, kray has faster rendering of instancing but hd has better memory management. But both have problems rendering clipmapped polys. Its awfully slow!
i think the trees and plants look like from Evermotion and Onyx.
I thing this is the best part of Kray: instance and memmory managment. Of coarse we need maybe new Shader for view instance wire (now we can see only points or box).
Re: Exterior test
what do you mean by "power shader"? the new override plugin? the sun cast shadows (especially in the second image) are looking very dark to me.Johny_quick wrote:Yes![]()
But this is only test of Power Shader on Sun light. This shader decrese stronge light from objects, but still make good bounce light with colour information. Water is flat - just bump map texture used. Ofcoarse this is next test version of my grass (grass have only one texture, basic setup surface, but for me looking good and fast render)
Very importans is receive good light from Sun: no strong, no light - good balance.
cheers
markus
site: http://www.3dworks.com
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks
Re: Exterior test
Okay, two things...When is the new OB going to be released, and when is the Arch. Viz. Exterior package going to be released?
Really great work. I love the grass!

Really great work. I love the grass!
Larry V
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Re: Exterior test
Markus has a point (this is the architect in me), travertine is always placed 'mirrored' in the actual building, which gives a strong impact.3dworks wrote:especially, have a look at the veins in the travertine stones on pavement and walls passing from one stone to the other.
http://modernisthomes.com/db1/00094/mod ... celona.jpg
Just FYI :http://en.wikipedia.org/wiki/Mammary_glandJohny_quick wrote:Very fast startnig render and many free mammory save.
The renders look great .. I want to buy our grass


Re: Exterior test
Whoa - this is getting picky. But actually if you are going to pick up this sort of detail, it is better to get it right. The stone in your link isn't travertine, it is green marble. The travertine is on the floor and courtyard walls. The interior stone wall closest to the pool is golden onyx. Only the marble and onyx wall panels are matched like this, travertine never is because it doesn't have the same distinctive repetitive patterning. I have travertine tiles in my hall and bathroom (got it for free!), and no 2 tiles are the same.archijam wrote:Markus has a point (this is the architect in me), travertine is always placed 'mirrored' in the actual building, which gives a strong impact.3dworks wrote:especially, have a look at the veins in the travertine stones on pavement and walls passing from one stone to the other.
Sorry, no offence meant, but I'm sure all the non-architects here know by now, us architects can be maddeningly pedantic about stuff like this

Johny has just used some generic marble textures for a quick (and spectacular) lighting test so strictly speaking it is unfair to point these things out, particularly as he has reinvented the Barcelona Pavilion as a Turkish holiday condo.
Johny, please could you explain a bit more about the lighting setup?
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Exterior test
This is normal Exponential, but You can`t use it becouse I have Power Shader for Sun (only beta testers have it in new Kray). Surfaces have low Diffuse around 60% (this kill fast photons and make good contrast - we can`t use lower bounce light (under 10 recurse) becouse glass render worong with small bounce value.bigstick wrote:Whoa - this is getting picky. But actually if you are going to pick up this sort of detail, it is better to get it right. The stone in your link isn't travertine, it is green marble. The travertine is on the floor and courtyard walls. The interior stone wall closest to the pool is golden onyx. Only the marble and onyx wall panels are matched like this, travertine never is because it doesn't have the same distinctive repetitive patterning. I have travertine tiles in my hall and bathroom (got it for free!), and no 2 tiles are the same.archijam wrote:Markus has a point (this is the architect in me), travertine is always placed 'mirrored' in the actual building, which gives a strong impact.3dworks wrote:especially, have a look at the veins in the travertine stones on pavement and walls passing from one stone to the other.
Sorry, no offence meant, but I'm sure all the non-architects here know by now, us architects can be maddeningly pedantic about stuff like this
Johny has just used some generic marble textures for a quick (and spectacular) lighting test so strictly speaking it is unfair to point these things out, particularly as he has reinvented the Barcelona Pavilion as a Turkish holiday condo.
Johny, please could you explain a bit more about the lighting setup?
Re: Exterior test
nice plants, everm... ?
site: http://www.3dworks.com
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks
Re: Exterior test
btw, here some rendering tests which i did some year ago in maxwell beta... i rebuilt the complete model in formz using the reconstructed mies plans by solà morales, cirici and ramos... i'm testing this with kray for some time already, when i have some more time i will render final versions and post the images here.
http://img159.imageshack.us/img159/9259 ... rks8ic.jpg
http://img99.imageshack.us/img99/9168/b ... rks6dz.jpg
http://img99.imageshack.us/img99/1541/b ... rks5eu.jpg
here one of my older kray tests, the LW surfacing was still WIP:
http://threedeworks.googlepages.com/bar ... t00002.jpg
cheers
markus
http://img159.imageshack.us/img159/9259 ... rks8ic.jpg
http://img99.imageshack.us/img99/9168/b ... rks6dz.jpg
http://img99.imageshack.us/img99/1541/b ... rks5eu.jpg
here one of my older kray tests, the LW surfacing was still WIP:
http://threedeworks.googlepages.com/bar ... t00002.jpg
cheers
markus
site: http://www.3dworks.com
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks