Now it seems I can not get this luminous polygon to light anything. I have set it up to be really really bright %150,000 and I barely start seeing anything lit but then its very very noisy.

Now I am finding I have to add a modifier and a shader to get Kray to light this way?
I preferred the old method of just having luminous polygons light up something.
I dont want to go add modifiers and shaders to every object in my scene. Is there any way that Kray can set a default for luminous polygons so that they have a general value with luminous % without adding a shader or modifier?