Residential Exterior

Please post finished works here.
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larry_g1s
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Post by larry_g1s »

Much nicer. Quite a bit more depth in these ones over the original image. Keep it going guys!
Larry V

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jure
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Post by jure »

This is indeed getting much better! Keep it up i'm going to start on some exterior work soon too...
- Jure
geo_n
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Post by geo_n »

I think change the sky because its too cartoony at the moment and the people for now has to go.
This is done in sketchup plus vray sun. Its a WIP also but really good already.

Image
Rendered by chill in sketchup

Can you share your grass technique,textures? It looks really good. Which tree library is that?
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Janusz Biela
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Post by Janusz Biela »

Yes V-ray sun have super shadow effect....
It would be good take this scene to compare.....
Pheidian
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Post by Pheidian »

Trees are Onyx Trees, it's a great app to create very high or very low poly trees...

Can find the package here, it's relatively cheap too... Just bought it, this is the first tree made with it...

http://www.onyxtree.com/broadleaf.html


Grass is Photoshopped, basic techique is this (hope this helps):

Image
geo_n
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Post by geo_n »

Johny_quick wrote:Yes V-ray sun have super shadow effect....
It would be good take this scene to compare.....
Its commercial work and he's only the renderer another architect is the designer and still ongoing so I doubt it can be shared
geo_n
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Post by geo_n »

Pheidian wrote:Trees are Onyx Trees, it's a great app to create very high or very low poly trees...

Can find the package here, it's relatively cheap too... Just bought it, this is the first tree made with it...

http://www.onyxtree.com/broadleaf.html


Grass is Photoshopped, basic techique is this (hope this helps):

Image
Thanks Pheidian. I usually do front projection of real grass pic but your method looks easier. I'll try it out.
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nico
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Post by nico »

sorry but my esterior light isn't good...
j use sun + skysun but the image is very black...can you show the setup of skysun?
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nico
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Re:

Post by nico »

Pavlov wrote:a personal advice: it's useless to mess with photons and FG in exteriors, just disable irradiance cache and use pathtracing with 3-4 bounces. Extremely precise results and quite speedy.

Paolo
what's the pathtracing? :?:
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