HSV is a choice, its just not realistic. Better to have it oversaturated to start with and go without, your bounces will wash out colour and you'll end up with something realistic.. for added realism (if you have lw 9+) use a real lens camera with a minor irradiance fallof of perhaps 2.
The angle is one that wouldnt appeal to clients as your building seems to tumble..
nico wrote:there is a message of warning for octree depht ETC ETC
how can delete this message?
I am also very new with Kray, it was also one of my first questions, and I found it under "Quality"-Tab at the bottom, you can activate it with the "Quality preset" set to "custom" and than enter a higher number...
nico wrote:@ Johny thank's for your support
@darickster, now a new render with real camera setup an without HSV
@geo_n with diffuse at 0 the object is very very black...i need to down same valuers
there is a message of warning for octree depht ETC ETC
how can delete this message?
thank's for feedback
diffuse not 0, around 60-90 value is good for typical material.
only spec and gloss 0 then put gradient in ref for ref material. put some blur around 40-80% for blurred reflection.
@ nico: your render is crappy on AA, or completely off?
turn to grid4, filter radius 0.7, set it to custom and enter upsample to 1 to get the small detail in. Unless you are using none for preview purposes.. if thats the case i'll shut up
@juice thank's
@geo_n i use a quad core with 4gb ram so i can set 120 tomorrow in the morning set it
@darickster. yes there isn't AA because are a preview. thank you for the valuere, i see it.
it's a first exterior in kray so i want know the sw.
i know my problem with texturing but this a exercise for me.
now the last render have same problem of black shadows in front of building. i think is a problem of bounces or not?but i can sorrect it in post.
nico wrote: now the last render have same problem of black shadows in front of building. i think is a problem of bounces or not?but i can sorrect it in post.
Its not a problem of bounces, 7 is enough for exterior, if you up bounces too much you lose detail.
Instead enter a multiplier in second tab (photon settings) to get more light in, for exterior it should be about 2-3 but you have to test, and when you are not rendering in floating point be sure to set gamma to 1.7 (and exposure to 1.1/1.2 to make up for the loss of light when using irradiance falloff)