Here's the first residential exterior picture made with entirely Kray. Original size was 3913x4960 pixels. Render time to original was 3 hours 30 minutes.
Modelling by me, rendering and setup by Johny.
Project was relatively quickly done from the scratch, in around 6 hours total.
Nice work Pheidian. I like the soft lighting look, not too sharp. You guys still got some work ahead of you if you're going to get your exteriors on par with your interiors. This isn't a knock on your exteriors, I just think you guys set the bar pretty high from your interiors.
Larry V
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
He he.
I promise You: we will make V-ray quality, this is my first and fast commercial exterior setup. Kray have same radiation as V-ray. Becouse V-ray have another system render (first/second multiplier bounce light) we must find system in Kray. I know: Kray can make fantastic exterior render (very fast and clean) but this need find better way for this - I mean: tonnemaping (which better), light system (lumi sunsky, lumi light or HDRi, how much bounce lights...
I will back....
Johny_quick wrote:He he.
I promise You: we will make V-ray quality, this is my first and fast commercial exterior setup. Kray have same radiation as V-ray. Becouse V-ray have another system render (first/second multiplier bounce light) we must find system in Kray. I know: Kray can make fantastic exterior render (very fast and clean) but this need find better way for this - I mean: tonnemaping (which better), light system (lumi sunsky, lumi light or HDRi, how much bounce lights...
I will back....
Like I said these are nice, so don't take my comment the wrong way. After seeing what you guys can do with the interiors, I have confidence you'll do it with exteriors as well. I've attached an image I found on the Evermotion forum that is comparable to this render, but the type of lighting I think you guys could achieve.
Johny_quick wrote:He he.
I promise You: we will make V-ray quality, this is my first and fast commercial exterior setup. Kray have same radiation as V-ray. Becouse V-ray have another system render (first/second multiplier bounce light) we must find system in Kray. I know: Kray can make fantastic exterior render (very fast and clean) but this need find better way for this - I mean: tonnemaping (which better), light system (lumi sunsky, lumi light or HDRi, how much bounce lights...
I will back....
equally important to making beautiful render is easy to setup and fast to render. I hope kray can do all three like vray does. From vray 1 to 1.5 the features added made it really easy to do realistic renders. Especially now with vray sun system phy cam. No need for photon mapping and lightportals. Its no wonder you will see many good renders from vray since it is really easy to setup.
I want this kind of realism someday with kray. Its rendered by a friends collegue...back in 2006. Its not perfect but it renders fast with mid range pc back then.
I believe with Kray we can produce similar results, but it takes time, since these exteriors are the first one we've been working on, so gotta learn some stuff, exteriors are totally different game compared to interiors...
Thanks for the comments guys! I'll try to put up updated render of this scene here too...
a personal advice: it's useless to mess with photons and FG in exteriors, just disable irradiance cache and use pathtracing with 3-4 bounces. Extremely precise results and quite speedy.
Why doesn't someone model Larry's scene so we can see how close we can get? I don't mind doing it, but I probably won't get the opportunity for a few days.
Pavlov wrote:a personal advice: it's useless to mess with photons and FG in exteriors, just disable irradiance cache and use pathtracing with 3-4 bounces. Extremely precise results and quite speedy.
Ok, we've been doing a lot (A LOT) tweaking with Johny, and here are some first impression of what we're at with Kray exterior setup now...
I know, this is still not quite there, I just applied our current setup and techique to this commercial scene to try how it would adapt, straight, no modifications by the different scene it was taken from...
Ok, here's the results. I'm gonna post more updates to this scene to see the difference with the original quick render in the top of this thread...