Kray 1.7 OB6.1 buffers output
Kray 1.7 OB6.1 buffers output
Sorry if this has been asked before, but what buffers (alpha, diffuse, whatever) are supported in the latest release and how do I know their commands? Alpha is "needbuffers 3" if I am not wrong. But are there others?
Again, thanks in advance.
Again, thanks in advance.
Since im no expert in postprocessing/afterFX/razor or whatever, Is that what we want or will transparency in alpha cause problems in some situations? Do we need to have them both,ability to render out alphas with and without trasnparency taken into account? Im interested to hear what the needs are and why.
Hmm thanks Silver -
I meant the reflection seems to be lost on the main windopane, (it seems to be reflecting the palm tree but not the environment)
I faked it by placing a solid layer in AFX though, looks like the transparency is OK up to 2 or 4 recursions, but if there is more glass behind it is does not compute (I need to test this, not 100% this is correct)
Also, (lastly) is it possible to have the alpha channel already included in the file itself? ( I think it gives a cleaner alpha than a separate file (or Im not sure how to do this correctly in PS)
Thanks a million !
Matt -
I meant the reflection seems to be lost on the main windopane, (it seems to be reflecting the palm tree but not the environment)
I faked it by placing a solid layer in AFX though, looks like the transparency is OK up to 2 or 4 recursions, but if there is more glass behind it is does not compute (I need to test this, not 100% this is correct)
Also, (lastly) is it possible to have the alpha channel already included in the file itself? ( I think it gives a cleaner alpha than a separate file (or Im not sure how to do this correctly in PS)
Thanks a million !
Matt -
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Yes, yes, yes. Definitely need both.Silverlw wrote:Do we need to have them both,ability to render out alphas with and without trasnparency taken into account? Im interested to hear what the needs are and why.
You can't use Kray to render up, say, a tree and use it in other renders as a flat plane with the alpha map as a clip because the alpha doesn't show the leaves correctly (see my recent post in the bugs section). Also, if transparency is accounted for, it makes life sooo much easier if you want to drop a background in behind the scene in post - for instance when you're inside a room with glass in the windows, or if there is any other transparent object through which the backdrop would be visible.
Also, having both means you can combine them in situations where it's needed. Right now, we don't have that capability.
Am I sounding worked up enough about this?

Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
This was not in the plan. But you can output PNG with alpha already - use http://www.kraytracing.com/wiki/index.p ... at_pnga.3B
- Jure
Please take a look at Kray Wiki for an answer to your question:
http://www.kraytracing.com/wiki/index.p ... eedbuffers
http://www.kraytracing.com/wiki/index.p ... eedbuffers
- Jure