Post your tutorials and help questions in this forum
joschy3d
Posts: 9 Joined: Tue Jan 24, 2006 4:38 pm
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by joschy3d » Wed Apr 02, 2008 10:48 am
Hello,
I try to light a scene only with lumi polys, but the final renders always grainy.
What´s going wrong?
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Pheidian
Posts: 186 Joined: Sun Dec 30, 2007 9:40 am
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by Pheidian » Wed Apr 02, 2008 11:37 am
General tab, turn on cache irradiance. this takes the FG settings in to account, other wise it generates noisy results (QMC render)
joschy3d
Posts: 9 Joined: Tue Jan 24, 2006 4:38 pm
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by joschy3d » Wed Apr 02, 2008 12:29 pm
Cache irradiance is checked on...
phile_forum
Posts: 177 Joined: Wed Aug 16, 2006 11:12 pm
Location: UK
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by phile_forum » Wed Apr 02, 2008 12:33 pm
Try this:
On the Quality tab, set the preset to Custom, then increase the values in the Rays Min & Max boxes next to Luminosity threshold. Try 200 & 500 for starters and then if you see an improvement, play with the figures until you're using the lowest values that give acceptable results.
Phil
joschy3d
Posts: 9 Joined: Tue Jan 24, 2006 4:38 pm
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by joschy3d » Wed Apr 02, 2008 1:06 pm
Hi phile,
super, that´s helped the grain is away
double merci,
joschy
erwin zwart
Posts: 152 Joined: Sun Jan 22, 2006 5:22 pm
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by erwin zwart » Wed Apr 02, 2008 1:18 pm
Quality tab, Luminosity model is now set to Auto with 100% I guess. For this type of large light sources , set it to "Compute as Indirect" OR set the Level to a % higher than your surface Lum % for the lumilight.
This is faster than using more lum samples if the scene is setup like I think it is.
joschy3d
Posts: 9 Joined: Tue Jan 24, 2006 4:38 pm
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by joschy3d » Wed Apr 02, 2008 1:34 pm
Hello Erwin,
I will try it. Thank´s for the replay.
joschy
jure
Posts: 2142 Joined: Thu Jun 02, 2005 6:53 pm
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by jure » Wed Apr 02, 2008 1:35 pm
Yep, use indirect mode like Erwin said.
- Jure
joschy3d
Posts: 9 Joined: Tue Jan 24, 2006 4:38 pm
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by joschy3d » Wed Apr 02, 2008 2:27 pm
...the indirect solution looks not so nice as the automatic one.
jure
Posts: 2142 Joined: Thu Jun 02, 2005 6:53 pm
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by jure » Wed Apr 02, 2008 8:06 pm
Of course not. But it's twice as fast.
Indirect mode will blur shadows since it relies on interpolation between samples.
Direct mode will trace every pixel and so create a bit of noise.
- Jure