Need a little help with lumi polys

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joschy3d
Posts: 9
Joined: Tue Jan 24, 2006 4:38 pm

Need a little help with lumi polys

Post by joschy3d »

Hello,
I try to light a scene only with lumi polys, but the final renders always grainy.
What´s going wrong?

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Pheidian
Posts: 186
Joined: Sun Dec 30, 2007 9:40 am

Post by Pheidian »

General tab, turn on cache irradiance. this takes the FG settings in to account, other wise it generates noisy results (QMC render)
joschy3d
Posts: 9
Joined: Tue Jan 24, 2006 4:38 pm

Post by joschy3d »

Cache irradiance is checked on...
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phile_forum
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Post by phile_forum »

Try this:

On the Quality tab, set the preset to Custom, then increase the values in the Rays Min & Max boxes next to Luminosity threshold. Try 200 & 500 for starters and then if you see an improvement, play with the figures until you're using the lowest values that give acceptable results.

Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
joschy3d
Posts: 9
Joined: Tue Jan 24, 2006 4:38 pm

Post by joschy3d »

Hi phile,
super, that´s helped the grain is away :D

double merci,
joschy
erwin zwart
Posts: 152
Joined: Sun Jan 22, 2006 5:22 pm

Post by erwin zwart »

Quality tab, Luminosity model is now set to Auto with 100% I guess. For this type of large light sources , set it to "Compute as Indirect" OR set the Level to a % higher than your surface Lum % for the lumilight.
This is faster than using more lum samples if the scene is setup like I think it is.
joschy3d
Posts: 9
Joined: Tue Jan 24, 2006 4:38 pm

Post by joschy3d »

Hello Erwin,
I will try it. Thank´s for the replay.

joschy
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

Yep, use indirect mode like Erwin said.
- Jure
joschy3d
Posts: 9
Joined: Tue Jan 24, 2006 4:38 pm

Post by joschy3d »

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...the indirect solution looks not so nice as the automatic one.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

Of course not. But it's twice as fast. :)

Indirect mode will blur shadows since it relies on interpolation between samples.
Direct mode will trace every pixel and so create a bit of noise.
- Jure
joschy3d
Posts: 9
Joined: Tue Jan 24, 2006 4:38 pm

Post by joschy3d »

Thank´s for the explanation. Kray rocks :D

WIP:

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