Howard room
Howard room
Hi,
Thought I'd try out the latest beta with the famous Brian Howard room.
Scene setup is spotlight for sun with skylight, most surfaces have some sort of reflection blur.
Using medium(ish) kray settings, nothing fancy, rendered on a 8-core MacPro.
Thought I'd try out the latest beta with the famous Brian Howard room.
Scene setup is spotlight for sun with skylight, most surfaces have some sort of reflection blur.
Using medium(ish) kray settings, nothing fancy, rendered on a 8-core MacPro.
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- Howard_2100000.jpg (761.6 KiB) Viewed 9213 times
"Place your vote now for the Kraydar pixel filter"
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
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- Posts: 165
- Joined: Mon Oct 10, 2005 6:15 pm
- Location: London, UK
Something to do with the high backdrop skylight value, I'm going to apply the skylight to a dome and use the limit dynamic range in the KrayIndirectRays shader to see if clamping the value will make a difference, or I might just put a lumi poly in the window.Captain Obvious wrote:What's with the noise over on the left?
Bigstick: I'll post the settings when I get a minute.
"Place your vote now for the Kraydar pixel filter"
Adding limitdr -1; to tailor of kray will force the OUTPUT of kray to have a limited range (remember kray works in floatingpoint range internally and convert that to what you see on the screen).
When you add limitdr 100% to a luminous surface you affect the photons/rays emitting from that surface only, the reflections from such surface will still be the same though. I think adding limitdr on the skysurface might be a very god idea.
When you add limitdr 100% to a luminous surface you affect the photons/rays emitting from that surface only, the reflections from such surface will still be the same though. I think adding limitdr on the skysurface might be a very god idea.
Quick update using Skyportals
Ok managed to find sometime to test skyportals on this scene, I decided to make a QTVR instead of a boring still
Anyway, I split the skyportal "importance" 70:30% between the window and the door as in the real world your more likely to have more natural light coming through the window.
BTW render time was just over 1h total for all VR frames

Anyway, I split the skyportal "importance" 70:30% between the window and the door as in the real world your more likely to have more natural light coming through the window.
BTW render time was just over 1h total for all VR frames
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- howardb_QTVR.mov
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"Place your vote now for the Kraydar pixel filter"
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Quick update using Skyportals
Better is when You use one lumi poly for window and one lumi poly for door. Skyportal only one. (same name)Haven1000 wrote:Ok managed to find sometime to test skyportals on this scene, I decided to make a QTVR instead of a boring still![]()
Anyway, I split the skyportal "importance" 70:30% between the window and the door as in the real world your more likely to have more natural light coming through the window.
BTW render time was just over 1h total for all VR frames
Control of strong light You can make on lumi poly.
Nice.
Re: Quick update using Skyportals
Doesn't seem to be working for me. Just a blank QT window pops up, but the play button is grayed out, and no time line. Basically can't do anything.Haven1000 wrote:Ok managed to find sometime to test skyportals on this scene, I decided to make a QTVR instead of a boring still![]()
Anyway, I split the skyportal "importance" 70:30% between the window and the door as in the real world your more likely to have more natural light coming through the window.
BTW render time was just over 1h total for all VR frames

Larry V
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Re: Quick update using Skyportals
are you running Vista64 or XP64 by any chance, with QT 7.4.1?Juggernaut wrote:Doesn't seem to be working for me. Just a blank QT window pops up, but the play button is grayed out, and no time line. Basically can't do anything.
"Place your vote now for the Kraydar pixel filter"