First tests of skyportals.
First tests of skyportals.
Here is the first synthetic rendertest by Janusz of kray skyportals (guiding photonmap photons through a window). Both images rendered with same settings except with and without a portal. 3.30 minutes
- Attachments
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- test_Skyportal.jpg (97.07 KiB) Viewed 16106 times
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- test_normal.jpg (89.15 KiB) Viewed 16016 times
Can't wait to get my hands on this... 
I'm not really sure what the first render is supposed to be showing - as opposed to the skyportal render, there's not really any lighting to speak of; it looks more like ambient occlusion. Was it just a very inaccurate photon map?

I'm not really sure what the first render is supposed to be showing - as opposed to the skyportal render, there's not really any lighting to speak of; it looks more like ambient occlusion. Was it just a very inaccurate photon map?
G5 Quad 2.5GHz, 2.5 GB RAM, GeForce 7800GT, Mac OS X 10.4.11
exact.. When you dont get enough photons in to a room it will look more like shabby occlusion but when (almost) every photon targets into the room through the window you gets faster light solution and higher quality of light.
Yes when skyportals leave internal beta stage it will also guide finalgather rays wich it doesnt for the moment so theres still improvements to do. Always more and more improvements....
Yes when skyportals leave internal beta stage it will also guide finalgather rays wich it doesnt for the moment so theres still improvements to do. Always more and more improvements....

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Cooking on gas!
Presumably we're not going to be limited to just one skyportal though?
Phil
Presumably we're not going to be limited to just one skyportal though?
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
So far the skyportals works as a shader that is applied on any surface you want to use as a skyportal. The surface can be Global skyportal or local skyportal.
A global one will take all emitted photons into account and pass everything through it. That way there wount be any photons at all shoot and hitting on the outside of a house for example, everything will go into the windows if setup as Global. If you apply global skyportal to many windows it will scale the photons proportional and divide them among all windows. By assigning a global skyportal shader to the window glas in a room and making the skyportal invisible the glas will render as usual but also guide the photons.
Caustics skyportals do the same as above but only for caustics.
Local skyportals is more erh.. local and can be used in ....to be honest we dont know yet if/how there will be any local skyportals but maybe we can use them to further finetune/guide photons to crucial places so it's an idea we have and try to finetune some more. Anyone have more ideas?
A global one will take all emitted photons into account and pass everything through it. That way there wount be any photons at all shoot and hitting on the outside of a house for example, everything will go into the windows if setup as Global. If you apply global skyportal to many windows it will scale the photons proportional and divide them among all windows. By assigning a global skyportal shader to the window glas in a room and making the skyportal invisible the glas will render as usual but also guide the photons.
Caustics skyportals do the same as above but only for caustics.
Local skyportals is more erh.. local and can be used in ....to be honest we dont know yet if/how there will be any local skyportals but maybe we can use them to further finetune/guide photons to crucial places so it's an idea we have and try to finetune some more. Anyone have more ideas?
Silver, your first test "test_Skyportal.jpg" has a great light setup. I remember the unbiased render engines when I see this test. Great great.
The render times are smaller with skyportals ?
Do you need less photons to get a good result ? I understand/believe that now you can show to the photons the way. ??
The render times are smaller with skyportals ?
Do you need less photons to get a good result ? I understand/believe that now you can show to the photons the way. ??