Lighttest
Lighttest
Lighttest with 6 luminous planes along the bottom line. Every luminous surface as one part and rendered with luminous threshold rays min/max =1. This is straight from Kray.
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- phile_forum
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So what we're saying here is that setting each luminous surface as a separate part practically eliminates the noise usually associated with lighting from such surfaces?
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
yep! Try autoparts plugin found here http://www.kraytracing.com/index.php?su ... oParts.zip
OR set the part by yourself
OR set the part by yourself
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Question: if a luminous surface is composed of many polygons, is it better to unweld them all and declare each one a separate part, or does it not matter?
I like the surface on your lamp shades. Can I have it?
(No, seriously, can you share it?)
Phil
I like the surface on your lamp shades. Can I have it?

Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
So...for those of us (me) who are new to Kray, with absolutely no idea what's being demonstrated here (both in terms of how this is an optimization and also what feature is being optimized!), could you either explain it, or point me to somewhere that I can educate myself?
(Also, please correct me if I'm wrong that there is no manual for 1.7 yet.)

There is a manual here but not as updated as we wish for yet.
http://www.kraytracing.com/forum/viewtopic.php?t=140
What i show is direct rendering of luminous objects separated by partnames and different rendertest ive done.
http://www.kraytracing.com/forum/viewtopic.php?t=140
What i show is direct rendering of luminous objects separated by partnames and different rendertest ive done.
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don't unweld, you want as least lumilights as possible. So only make different sources of light (each can consist of many polygons) each one part.NiGMa wrote:Can we get an answer on this Silver?phile wrote:Question: if a luminous surface is composed of many polygons, is it better to unweld them all and declare each one a separate part, or does it not matter?