New update OB6.5 out today.

General disscusion about Kray
silverlw
Posts: 453
Joined: Thu Jun 02, 2005 7:05 pm
Location: Sweden
Contact:

New update OB6.5 out today.

Post by silverlw »

OB 6.5 for win32/win64 and UB will be out today.
New per surface options ("desaturate" to control colourbleeding,"Multiplier" to control lightbounces and "LimitDR" Limit dynamic range to force luminous surfaces to not cause bright splotches in irradiancemap.
Those are really powerfull + fixed finalgathering and Jpg image saving.
Last edited by silverlw on Tue Jan 15, 2008 8:51 pm, edited 1 time in total.
User avatar
phile_forum
Posts: 177
Joined: Wed Aug 16, 2006 11:12 pm
Location: UK
Contact:

Post by phile_forum »

Oh boy, this is excellent. Some really powerful features starting to appear now.

Win64 support? Brilliant!

Nice one.

Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
silverlw
Posts: 453
Joined: Thu Jun 02, 2005 7:05 pm
Location: Sweden
Contact:

Post by silverlw »

Yes win64 is really nice and then youre not limited to 2Gb ram anymore.
silverlw
Posts: 453
Joined: Thu Jun 02, 2005 7:05 pm
Location: Sweden
Contact:

Post by silverlw »

Grzegorz had problem installing SDK for Vista so release have been delayed to today instead.
User avatar
walfridson
Posts: 39
Joined: Sat Jul 01, 2006 9:34 am
Location: Sweden
Contact:

Post by walfridson »

Great news!
skype walfridson
silverlw
Posts: 453
Joined: Thu Jun 02, 2005 7:05 pm
Location: Sweden
Contact:

Post by silverlw »

Ok Go get it!
Remember to remove old plugin and readd the new one to be able to see two new shadertools!
User avatar
ana028
Posts: 208
Joined: Mon Dec 18, 2006 3:43 pm

Post by ana028 »

:wink: Great, great I'll start to test this new OB.
pixym
Posts: 53
Joined: Tue Aug 30, 2005 8:11 pm
Location: In front of a PC

Post by pixym »

Thank Silver,

I will play a little bit with Kray at last (Win 64 of course)
Eddy MARILLAT
PIXYM
silverlw
Posts: 453
Joined: Thu Jun 02, 2005 7:05 pm
Location: Sweden
Contact:

Post by silverlw »

yep i have also switched completely to 64bit. I love this release.

Here is a scene i played with where i have assigned Krayshaders to luminous polygons to light the scene. Look at it to get the ide'a and hopefully we see better and more beautifully renders than mine here soon ;D
Credits for original scene goes to Branko Jovanovic a.k.a. 'd.sign'
Attachments
1Test LimitDR00120.jpg
1Test LimitDR00120.jpg (296.49 KiB) Viewed 11336 times
Branko Jovanovic a.k.a. 'd.sign'.rar
(2.39 MiB) Downloaded 320 times
darickster
Posts: 64
Joined: Wed Nov 28, 2007 10:39 pm
Location: NL

Post by darickster »

thats an odd looking texture on the ground :wink:
_mats_
Posts: 247
Joined: Sun Nov 19, 2006 11:53 pm
Location: Seattle, wa

Post by _mats_ »

Look good Silver,

What would be a real life application for the new shaders? in what case would you use them and why?

I understand you can control the amount of rays emitted on a per-surface basis, is this useful only on lumi polys? or any other scenario?

I will be doing some tests here as well

Matt -
silverlw
Posts: 453
Joined: Thu Jun 02, 2005 7:05 pm
Location: Sweden
Contact:

Post by silverlw »

Another scenario is when you have complexed geometry like instanced plants or tree's, where irradiancecache just will slow down rendering instead of speeding things up.
If you instead add KraySurfaceoptions and force the treesurfaces to render with cacheirradiance off and low values of FG it will speed up alot.

Using the Krayshaders can be used as a "per surface" setting so theres almost just imagination that limits you to control surfaces. One surface might need alot of reflectionblur with high quality ,another might need low values. One surface might be raytraced only another with full GI. Maybe you want the floor to have splendid contactshadows so you turn irradiancecache off for the floor. The glas vase on the table should cast caustics but you turn it off for the shiny table itself and floor... I hope ive given you some ide'as.
_mats_
Posts: 247
Joined: Sun Nov 19, 2006 11:53 pm
Location: Seattle, wa

Post by _mats_ »

that makes sense.. wow I think this can really speed up rendering then !

thanks for the explanation

Matt -
silverlw
Posts: 453
Joined: Thu Jun 02, 2005 7:05 pm
Location: Sweden
Contact:

Post by silverlw »

Another simple scene with indirect luminous lights
Attachments
Kray00000.jpg
Kray00000.jpg (264.94 KiB) Viewed 11324 times
Kitchen scene.rar
(28.94 KiB) Downloaded 307 times
User avatar
ana028
Posts: 208
Joined: Mon Dec 18, 2006 3:43 pm

Post by ana028 »

I download the two scenes to see the kray setup and how works and I get the same message in two scenes. Here is two screenshot.
Attachments
screenshot01.png
screenshot01.png (47.12 KiB) Viewed 11224 times
screenshot02.png
screenshot02.png (41.96 KiB) Viewed 11248 times
Locked