interior renders
interior renders
Hi everyone,
some new renders, still WIP, I am trying to get a better feel for realism, any ideas how to make these more real?
I noticed (at least on my renders) that a sunlit room or area looks much more realistic than a nighttime render lit with spotlights or any artificial lighting, any advice?
I tweaked them in PS a little bit
Thanks !
Matt -
some new renders, still WIP, I am trying to get a better feel for realism, any ideas how to make these more real?
I noticed (at least on my renders) that a sunlit room or area looks much more realistic than a nighttime render lit with spotlights or any artificial lighting, any advice?
I tweaked them in PS a little bit
Thanks !
Matt -
- Attachments
-
- 2.jpg (198.63 KiB) Viewed 7605 times
-
- 1.jpg (453.81 KiB) Viewed 7594 times
-
- 3.jpg (528.66 KiB) Viewed 7618 times
-
- 4.jpg (413.27 KiB) Viewed 7659 times
Thanks !
I cloned the layer, added gaussian blur to that layer, then 50%, blending mode hard light, tweaked the levels and got something like this.
This soft glow technique looks very good on animations too, but its easy to go too far with it sometimes, maybe sharpening the bottom layer might help so its not too hazy, I will have to try.
I still think some materials or lighting is not very realistic.. it might be a materials issue, but I cannot pinpoint where the effect is lost
I cloned the layer, added gaussian blur to that layer, then 50%, blending mode hard light, tweaked the levels and got something like this.
This soft glow technique looks very good on animations too, but its easy to go too far with it sometimes, maybe sharpening the bottom layer might help so its not too hazy, I will have to try.
I still think some materials or lighting is not very realistic.. it might be a materials issue, but I cannot pinpoint where the effect is lost
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
thx for sharing, could You can show setup light (luminos ball on floor)?_mats_ wrote:Thanks Johny -
I agree some shots looks better sharper I will play with some settings, I seem to get better realism when using a sunlight all the time
the floor is a combination of bump, diffusion and spec mapping, Here is the material attached
Sure, its nothing special really, just a sphere with Luminosity in an incidence angle gradient so its brighter at the center, and reflection on the edges where the luminosity drops off, all of that is not really visible in the render, unless you reduce the intensity of the luminosity.
and the spheres are computed as direct illumination, hope that helps !
Matt -
and the spheres are computed as direct illumination, hope that helps !
Matt -
- Attachments
-
- screenshot.jpeg (234.39 KiB) Viewed 7547 times
A little advice, if you still need it (quite an old post:), would be to make all the different types of lamps you have in your scene have different light temperatue (read color), with the ceiling halogen lamps having most neutral (yet slightly warm) temperature, the tube lamp more cold (towards green or blue) and the floor lamps being most warm, almost orange. The underceiling glow needs to also have its own unique character, probably some warm yellow-orange color as well. It's important to not overdo this whole coloring thing and there's no exact recipe as to what needs to have what color. Yet it may help to break the uniform lighting and make the scene to look more interesting if you have time to experiment.
Just a few cents.
Just a few cents.
Sure thing, here are the settings.
I found that the N value is pretty important to have a blotch free anim solution.
I used the 2-pass GI method, rendered the GI file at 1/4 the screen resolution without issues.
settings attached, good luck !
I found that the N value is pretty important to have a blotch free anim solution.
I used the 2-pass GI method, rendered the GI file at 1/4 the screen resolution without issues.
settings attached, good luck !
- Attachments
-
- screenshot1.jpeg (65.68 KiB) Viewed 7475 times
-
- screenshot2.jpeg (63 KiB) Viewed 7476 times
-
- screenshot3.jpeg (74.98 KiB) Viewed 7486 times