Ieks, now I really really got an issue with the rendered animation:
From frame 1, a viewer walks through a sun lit hall around a corner into a corridor. All is fine at first but as soon as the viewer is in the corridor the lighting gets really really flickery or what's it called.
At that point I guess the indirect Lumi polygons take over from the sun as being the brightest thing around. So before it was all very smooth but in the corridor it is not usable at all.
I'd be very happy if someone could give me a quick answer to this, I got time for an extra run.. but not much more....
To sum it up:
Rendered 900 frames over 7 nodes
Had 1 node start the sequence and save the GI to file, then had all others use that file on BOTH. (as NiGMa suggested)
Main light comes from a area light(sun) outside) and a few lumi polygons on the ceiling providing light in the darker spots.
Screenshot of my settings:
Could I have something like too little global photons? Is there a max number.. anything else wrong? Is this a lumi polygon set to indrect issue?
ps: When my animation end sin another room at the end of the corridor, there is some sunlight again, and the flickering is subdued a bit again.
Any pointers? I could really use them..