VirtualRender
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VirtualRender
Just seen in a thread on the Newtek forums that VirtualRender is being developed for use with Kray. This is very, very exciting news.
Can anyone spill the beans on how the project is going?
Phil
Can anyone spill the beans on how the project is going?
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
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If I understand the thread correctly, it's in this one:
http://www.newtek.com/forums/showthread.php?t=75942
Posts by Sensei and Silverlw mention it.
Phil
http://www.newtek.com/forums/showthread.php?t=75942
Posts by Sensei and Silverlw mention it.
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk
It's a bucketrenderer integrated in lightwave. This mean it splits a single frame over multiple computers to render. Therefore you can render at REALLY high res.
So, it's networkrendering for single frames. Can't tell you if it has any benifits for animationrendering (at normal resolutions), since the gain may not benifit versus the loadtimes.
So, it's networkrendering for single frames. Can't tell you if it has any benifits for animationrendering (at normal resolutions), since the gain may not benifit versus the loadtimes.
I thought so too, but i wonder if there is any gain in rendering each single frame of an animation over multiple pc's. I think the load per machine is bigger then the adventage.
Most networkrenders distrubute the single frames to different nodes, instead of having all nodes render at one frame. This last methode is only seen for rendering high res images.
Most networkrenders distrubute the single frames to different nodes, instead of having all nodes render at one frame. This last methode is only seen for rendering high res images.
I'm not entirely sure how it will work but I'm sure it will be scene dependant regarding the validity of using it for render sequences.Direwolf wrote:I thought so too, but i wonder if there is any gain in rendering each single frame of an animation over multiple pc's. I think the load per machine is bigger then the adventage.
Most networkrenders distrubute the single frames to different nodes, instead of having all nodes render at one frame. This last methode is only seen for rendering high res images.
And I still regard 1080p as high res

"Place your vote now for the Kraydar pixel filter"
Sure, but I was coming from the point of view of rendering animation scene's which have intensive raytracing and AA requirements, not so much of making previously unattainable resolutions possible.Direwolf wrote:Nah, 1080 can be rendered fine by one machine. Final print can be impossible to render for LW (or Kray) due memoryadressing. There VirtualRender comes into place.
When you have animation frames still taking 20+ minutes you are going to see speed improvements regardless of loading times IMHO.
Anyway, lest just see what G and Sensei come up with

"Place your vote now for the Kraydar pixel filter"
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Seen on the Newtek forum
http://www.newtek.com/forums/showthread ... 942&page=3
"Quote:
Originally Posted by mav3rick
sensei great to see virtuarender will work with kray over renderfarm!!!!!
That day came today..
Please send Kray scenes to me for rendering in super hi-resolutions.."
OK, now can you tell us all about it?
"Quote:
Originally Posted by mav3rick
sensei great to see virtuarender will work with kray over renderfarm!!!!!
That day came today..
Please send Kray scenes to me for rendering in super hi-resolutions.."
OK, now can you tell us all about it?

Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk