render times...

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_mats_
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render times...

Post by _mats_ »

Hello -

I am working on several project with Kray, and been having render time issues (due to cockpit errors I am sure).

this render here took approx 8hrs to render at 2000 x 1500 resolution only 1 AA grid pass (to save time), I am not happy with the quality yet, but working on it.

I will post the Kray settings once one of the cpus is free.

I think I can remove the refraction calculation for all glass elements, and reduce the raytrace bounces from 24 to 8 maybe and still look about the same.

Any other ideas in the meantime?

Matt -

PS : this is on a qx6600 quad, with the /3gb switch trick enabled
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florian
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Post by florian »

Wow, thats a heavy scene. If you render with 24 bounces that means 24 bounces for GI also. Reducing it will speed up things I'm sure.

Waiting for the settings now.

Cheers, Florian
_mats_
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Post by _mats_ »

Thanks Florian !

Here are the settings.. I am using Kray instances for pretty much evertyhing that can be repeated btw.

I appreciate the time to look into this !!

Matt -
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florian
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Post by florian »

I think that using higher photon and FG setting will give faster AA rendertime. FSAA might be even faster but you have to try it. And lower the bounces.

Try this:
Photons
- around 600k photons
N 3000 - 4000

FG
min. 200-400 max. 2500
prerender: 50% - 100%
lower spatial tollerance (0.1 - 0.2)
B/D 100%
Blur max. 2

AA
Grid 3 is probably needed but maybe try the QuasiRandom AA-filter
and try some higher settings for the other stuff too.

Quality
your Octree depth is very low. If Kray complains about a low octree when rendering (right at the beginning) you should raise this to 40 -100. Just watch your mem consumption since a larger octree will need more ram.

It looks like all the surfaces have very stron reflection settings. maybe tone them done too and use lower ref-blurrying (reflection blurring strength has been changed in kray to match LWs blurring).

Cheers, Florian
_mats_
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Post by _mats_ »

Awesome !

thanks, testing these settings right now.

I need to learn what all the min-max and % do in the FG panel, I will re-read the manual and do some more trial and error when I get some free time

Thanks Florian !

Matt -
_mats_
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Post by _mats_ »

OK another example, 19hrs to render this..

I hope its just operator error.. I will keep diagnosing and fine tuning the settings

this is 2000 x 1500 on a quad, I believe this should render in at least 1/5 the time?

Matt-
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florian
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Post by florian »

19 h is too heavy. What takes the longest time? AA I guess?

You can also try following this tutorial:
http://www.kraytracing.com/forum/viewtopic.php?t=411

and adjust photons and FG as it is done there (with override material to see the GI quality).

Florian
jure
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Post by jure »

You definitely need to increase octree if memory allows you. The higher you put it the faster the rendering will be.
- Jure
_mats_
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Post by _mats_ »

Thanks Jure -

I did that, with an octree of 100 the render crashed at the end.

I am using the 3gb switch and 4gb ram, so I gather this is the best it can do with a 32bit OS :(
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florian
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Post by florian »

_mats_ wrote:Thanks Jure -

I did that, with an octree of 100 the render crashed at the end.

I am using the 3gb switch and 4gb ram, so I gather this is the best it can do with a 32bit OS :(
Try something between 15 and 100 then. Maybe start with 30 and see from there.

Florian
silverlw
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Post by silverlw »

Using HIGHER octree than it needs doesnt gain you any speedups, it will just eat up more memory that might lead to a crash so keep octree value concervative,just enough so Kray doesnt complains anymore.
I also noticed you didnt used any prerender at all wich is very bad for final output. Always use minimum 50%prerender to get rid of splotches and other anomalies (sometimes 100% is even better)

Cool project overall,looots of shiny metall,lights and glas wich makes me think of that there might be a god idea to also try photonmapping instead of lightmapping since i suspects that could be faster than lightmapping.
I hope you keep us updated about your project :D
_mats_
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Post by _mats_ »

Thanks again for the help !

I will try lightmap like SilverLW suggested too, if I have some extra time.

The wallpaper is a shiny/matte print, so had to use reflections there too, very heavy scene.. I keep hoping to get those nice white spaces to render, but its mostly dark and heavy interiors :(

Will keep playing with the settings, here are the renders below, had to use a lot of PS blur to soften everything and hide the grid 1 antialiasing

Matt -
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silverlw
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Post by silverlw »

No i said Photonmapping :D
_mats_
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Post by _mats_ »

yep.. sorry too tired here..

gotcha now :) thanks !
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