smoothing angle problem

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vise672000
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Joined: Wed Oct 25, 2006 1:23 am

smoothing angle problem

Post by vise672000 »

Hi! doing a little test with ob3 i had this problem with spheres smooting angle

...the same objects in another scene work fine, can anybody help me?[/url]
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silverlw
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Post by silverlw »

As long as you have Opengl/shaded solid turned on there shouldnt be a problem but we are aware of a bug that sometimes causes reflective materials to render without smoothing and we are working on a fix for it.
vise672000
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Joined: Wed Oct 25, 2006 1:23 am

Post by vise672000 »

thaks! i hope to have a fix for it soon :wink:

KRAY IS GREAT!!!!
direwolf
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Post by direwolf »

Just make a habit of turning your cameraview to shadedsolid, textureshadedsolid or textureshadedsolidwireframe and you'll have no problems.
vise672000
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Post by vise672000 »

..in fact everything is ok now!
mmm i don't understand what's the relationship between viewport visualizatin mode and render calculations
direwolf
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Post by direwolf »

Third party render plugins take data from the open-gl viewport. That's why.
vise672000
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Post by vise672000 »

thanks!
Captain Obvious
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Post by Captain Obvious »

Direwolf wrote:Third party render plugins take data from the open-gl viewport. That's why.
Which is also why Kray renders the viewport setting for subdivision level, rather than the render setting.
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acidarrow
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Post by acidarrow »

Captain Obvious wrote:
Direwolf wrote:Third party render plugins take data from the open-gl viewport. That's why.
Which is also why Kray renders the viewport setting for subdivision level, rather than the render setting.
Although it used to switch the values just before rendering so it effectively rendered the render setting, although this seems to be broken for OB3.
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