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vise672000
Posts: 6 Joined: Wed Oct 25, 2006 1:23 am
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by vise672000 » Wed Sep 12, 2007 12:37 am
Hi! doing a little test with ob3 i had this problem with spheres smooting angle
...the same objects in another scene work fine, can anybody help me?[/url]
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silverlw
Posts: 453 Joined: Thu Jun 02, 2005 7:05 pm
Location: Sweden
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by silverlw » Wed Sep 12, 2007 5:57 am
As long as you have Opengl/shaded solid turned on there shouldnt be a problem but we are aware of a bug that sometimes causes reflective materials to render without smoothing and we are working on a fix for it.
vise672000
Posts: 6 Joined: Wed Oct 25, 2006 1:23 am
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by vise672000 » Wed Sep 12, 2007 1:28 pm
thaks! i hope to have a fix for it soon
KRAY IS GREAT!!!!
direwolf
Posts: 66 Joined: Sat Mar 31, 2007 1:11 pm
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by direwolf » Wed Sep 12, 2007 3:44 pm
Just make a habit of turning your cameraview to shadedsolid, textureshadedsolid or textureshadedsolidwireframe and you'll have no problems.
vise672000
Posts: 6 Joined: Wed Oct 25, 2006 1:23 am
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by vise672000 » Wed Sep 12, 2007 4:31 pm
..in fact everything is ok now!
mmm i don't understand what's the relationship between viewport visualizatin mode and render calculations
direwolf
Posts: 66 Joined: Sat Mar 31, 2007 1:11 pm
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by direwolf » Wed Sep 12, 2007 5:28 pm
Third party render plugins take data from the open-gl viewport. That's why.
Captain Obvious
Posts: 165 Joined: Mon Oct 10, 2005 6:15 pm
Location: London, UK
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by Captain Obvious » Thu Sep 13, 2007 9:53 am
Direwolf wrote: Third party render plugins take data from the open-gl viewport. That's why.
Which is also why Kray renders the viewport setting for subdivision level, rather than the render setting.
acidarrow
Posts: 140 Joined: Wed Jan 31, 2007 7:42 pm
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by acidarrow » Fri Sep 14, 2007 8:24 am
Captain Obvious wrote: Direwolf wrote: Third party render plugins take data from the open-gl viewport. That's why.
Which is also why Kray renders the viewport setting for subdivision level, rather than the render setting.
Although it used to switch the values just before rendering so it effectively rendered the render setting, although this seems to be broken for OB3.