Please post finished works here.
tajino
Posts: 45 Joined: Thu Nov 16, 2006 10:22 am
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by tajino » Thu Sep 06, 2007 7:42 pm
Grass in Kray with clipmap plates 16k poly, 15mins on DualXeon 3.4G at this res.
pretty slow though.
Attachments
Grass_Kray00060.jpg (125.01 KiB) Viewed 8973 times
tiktane358
Posts: 90 Joined: Thu Nov 16, 2006 9:11 am
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by tiktane358 » Thu Sep 06, 2007 8:06 pm
nice test. But Kray is not very quick in clip map rendering.
Each time I use trees with clips it took very long to compute...
silverlw
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by silverlw » Thu Sep 06, 2007 8:15 pm
it's because Kray will go nut's and fire way to dense fg rays in all that geometry. G is aware of it and i will work something out.
tajino
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by tajino » Thu Sep 06, 2007 9:08 pm
Silverlw wrote: it's because Kray will go nut's and fire way to dense fg rays in all that geometry. G is aware of it and i will work something out.
cool. ask G. to work on it soon. Thanks.
Captain Obvious
Posts: 165 Joined: Mon Oct 10, 2005 6:15 pm
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by Captain Obvious » Fri Sep 07, 2007 6:20 pm
Try rendering it without irradiance caching and see what happens.
jure
Posts: 2142 Joined: Thu Jun 02, 2005 6:53 pm
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by jure » Fri Sep 07, 2007 6:24 pm
Lovely grass! Care to share the model?
- Jure
tajino
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by tajino » Sat Sep 08, 2007 6:14 pm
jure wrote: Lovely grass! Care to share the model?
Here is the scene, textures are from maxwell material grass tutorial.
Attachments
Kray-GrassPlates.zip
(686.75 KiB) Downloaded 444 times
tajino
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by tajino » Sat Sep 08, 2007 6:15 pm
Captain Obvious wrote: Try rendering it without irradiance caching and see what happens.
It is even slower without IC.
jure
Posts: 2142 Joined: Thu Jun 02, 2005 6:53 pm
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by jure » Mon Sep 10, 2007 2:47 pm
Rendertime 6min in photonmapping on Q6600 here.
I wonder if it would be a good idea to use instances instead of clones for the copies of grass patch.
- Jure
tajino
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by tajino » Mon Sep 10, 2007 6:04 pm
jure wrote: Rendertime 6min in photonmapping on Q6600 here.
I wonder if it would be a good idea to use instances instead of clones for the copies of grass patch.
Last time i tried, instances renders slower than real geometry.
Haven1000
Posts: 145 Joined: Fri Jan 12, 2007 12:59 pm
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by Haven1000 » Mon Jan 14, 2008 10:26 am
"Place your vote now for the Kraydar pixel filter"