Interior quickVIZ

Please post finished works here.
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direwolf
Posts: 66
Joined: Sat Mar 31, 2007 1:11 pm

Interior quickVIZ

Post by direwolf »

Hi guys, just wanted to share this with all of you, since i used some different settings for a change.

Skylight:
Turbidity: 3.0
Hue: 0.0
Saturation: 0.8
Value: 1.0
Horizon Brightness: 0.6
Others: 1.0

Spotlight with Sunspot
Spotlight Cone Angle: 2.0
Spotlight Soft Edge Angle: 0.55
Spotlightcolor: SunColor
SunColor Intensity Turbidity: 7.5
SunColor Intensity Value: 2.5

Kray settins Preset: Medium
Sampling FSAA
Sampling Pixel filter: Cone
Filter radius: 1.5

Gamma: 2.2
Exposure: 2.2

All textures and materials are gammacorrected through LW Image Editor or nodes.

Rendertime @ Q6600 not OC: 5m03s @ 1024x768

Small sidenode: all interior and colors are chosen by the customer.
I know the render is not perfect, but it was a quickviz. I like the contrast.
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direwolf
Posts: 66
Joined: Sat Mar 31, 2007 1:11 pm

Post by direwolf »

BTW, no-postwork. This is straight out of KRAY.
direwolf
Posts: 66
Joined: Sat Mar 31, 2007 1:11 pm

Post by direwolf »

Also, the image could be a bit warmer and lighter.

LOL, critisizing my own work here.
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florian
Posts: 122
Joined: Tue Feb 13, 2007 11:25 am
Location: Bremen, Germany
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Post by florian »

Hi, I think the contrast is a little flat except for the chairs in the middle. It looks like some render error where the one chair is all black.

Cheers, Florian
direwolf
Posts: 66
Joined: Sat Mar 31, 2007 1:11 pm

Post by direwolf »

No kidding you, but these are their chairs. Two black clubs, one black relaxchair and one white one.

Same for the goldish (messing) lamps. They wanna keep them in their new appartment.

I agree on the flatness, it's hard to create more dept is everything has to be white.
direwolf
Posts: 66
Joined: Sat Mar 31, 2007 1:11 pm

Post by direwolf »

Ah, about the "rendererror". The one black chair doesn't receive any direct sunlight. Apperantly this angle show no specular too. In my other renders is looks oke.
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