I have an image here in which some hedges are mapped to planes. There's a color, transparency and a bump map on them. As you can see, the hedge has all these swirling white areas. Has anyone encountered this before?
I tried recreating the coordinates, but that didn't help. They used to be SDS surfaces, and then I froze them to see if that helped: nop.
I'm on a slow laptop so testing this is very tedious. Help would be appreciated.
Uv Texture Bug?
Uv Texture Bug?
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hi,
try these:
- check for doubled geometry, make a merge points and a Unify polys then. It really looks like there are two planes overlapping there.
- regarding uvs, try ripping off bump before; then try to select all geometry *into UV window* and cutit. any floating point remained there should be ripped from UV. Then, paste geometry.
Otherwise, never got that thing. which release are you using ?
Paolo
try these:
- check for doubled geometry, make a merge points and a Unify polys then. It really looks like there are two planes overlapping there.
- regarding uvs, try ripping off bump before; then try to select all geometry *into UV window* and cutit. any floating point remained there should be ripped from UV. Then, paste geometry.
Otherwise, never got that thing. which release are you using ?
Paolo
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Are you using instances? The current OB has a bug whereby instances of an object appear to "share" the UV space - in other words it gets spread across all the instances instead of being instantiated itself.
Phil
Phil
Planet Indifferent - CGI by Phil Emery
http://www.planetindifferent.co.uk
http://www.planetindifferent.co.uk