My glass is Dark...

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jedt3d
Posts: 9
Joined: Mon May 07, 2007 8:06 am

My glass is Dark...

Post by jedt3d »

:shock:
I've tried to learn KRay 1.7OB2. With my scene setting it's work ok when render via FPrime but got some problem with KRay. The glass is dark.

Material setting. (FYI: BSDF shader isn't affacted much after tried to disable/enable it)
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Render from FPrime 3.01
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Render from KRay 1.7OB2
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What can I do with KRay setting or have to set my material ?
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florian
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Post by florian »

Hi,
Shaders wont work with fprim and Kray so you can kick it out.
Try setting diffuse and secularity to 0%. Glass does not really have and diffuse reflection and Kray does not like Specularity, its a fake effect anyway and raytracing it won´t take long.
Do you have all raytracing flags turned on in the global render settings?

Florian
erwin zwart
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Post by erwin zwart »

and turn off doublesided, kray does calculate without airpolygons or any other stuff like that, just make glass volume and geometry is ready for the right refraction.
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jedt3d
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Post by jedt3d »

Hey guys, that's my false and my embarrassment.

I've not turn on Raytrace for reflection/refraction ;-)

How can I forgot the simple things like this haha

well but thank you for suggestion too. It's help me understand it more.
Captain Obvious
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Location: London, UK

Post by Captain Obvious »

Why do you have diffuse on your glass?
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jedt3d
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Post by jedt3d »

Hi, Capt.
I'm not sure about LW Mat, please suggest me too if I'm wrong.
I think if I want a dark glass, I've to reduce the diffuse down, like when I make a metallic material. I will use a low diffuse, and make it shinny and reflective.
Actually, I want a clear, a bit green glass when we see from some angle and shold be a bit dark glass too. I've no idea how can I do that. I'll try to post some experiment or some example soon.
Thanks for watching!
Captain Obvious
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Location: London, UK

Post by Captain Obvious »

Glass should NEVER have any diffuse at all, unless it's fritted or sandblaster or something such. The shininess is completely unrelated to your diffuse setting.
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