Hi guys and gals,
this is my first Kray rendering. Almost 5h for 3000x1688 pixels but I had other LW instances also rendering in the Background. All in all I am very pleased with quality and speed.
C&C Welcome
Cheers, Florian
Attachments
innen_Kray_v001.jpg (136.57 KiB) Viewed 7890 times
pretty nice, florian.
I'd give more character to the floor, it looks kinda washed out, and maybe i'd even put a plant somewhere, the ambient looks a bit "abstract" and not lifely.
Quality is high anyway, impressive as first result.
Now i'm curious to see an animation of this
Impressive for a first render!......I would be very intersted in render times per frame for a screen res animation....I'm not a Kray user yet but animation is
krays strengths....keeps us all posted
coco wrote:Impressive for a first render!......I would be very intersted in render times per frame for a screen res animation....I'm not a Kray user yet but animation is
krays strengths....keeps us all posted
Thanks.
Right now I am still tweaking settings for an animation. I will post it.
Ok here is a animation-res image, the used settings, the photons cells and the FG samples. Right now the AA pass takes the most time but I probably need even higher setting for an animation. What settings should I change to improve the image?
17 minuted are way too much, usually i stay between 5 an 10 minutes with tons of stuff and blurry reflections.
Internal betas have some new tools we'll see in OB3; there you save GI rendering each 20-30 frames without AA, then i Load GI and render with AA and a command which forces AA to skip FG casting. This way it's quite fast, some time to wait yet because of some bugs.
Pavlov wrote:17 minuted are way too much, usually i stay between 5 an 10 minutes with tons of stuff and blurry reflections.
Thats what I thought. The scene has around 200k polys and I think it does not use to much blurring.
Pavlov wrote:
Internal betas have some new tools we'll see in OB3; there you save GI rendering each 20-30 frames without AA, then i Load GI and render with AA and a command which forces AA to skip FG casting. This way it's quite fast, some time to wait yet because of some bugs.
I am starting to get a good feeling for the settings. Photons and FG are not so problematic in this scene but AA is. The small wires are hard to get right. I rendered these images at 2000x2000 in 1:37, 2:40, 1:57, 1:12 and 2:32. With the AA improvements in the (hopefully soon) coming Beta3 this should be even better.
Cheers, Florian
Attachments
innen_Kray_CamStill_v000.jpg (120.89 KiB) Viewed 7655 times
innen_Kray_CamStill_v001.jpg (105.54 KiB) Viewed 7640 times
innen_Kray_CamStill_v002.jpg (112.86 KiB) Viewed 7613 times
innen_Kray_CamStill_v003.jpg (113.81 KiB) Viewed 7605 times
innen_Kray_CamStill_v004.jpg (101.43 KiB) Viewed 7643 times