Recent Interior

ZodiaQ
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Joined: Mon Mar 25, 2013 4:52 pm

Recent Interior

Postby ZodiaQ » Mon Apr 15, 2019 10:20 am

Here's a recent interior shot done in K3. I'm not an expert at interiors at all. Actually I only do a handfull interiors every year. That's why it's always a struggle to get the results i want. Not only technical but also composition and choice of furniture or colors, they tend to change lots of times during the project before it's settled. K3 though is a real pleasure to work with, it's very easy to get the room well lit. And the GI solution is beautyful.
AA G3 recurse 40. Not gonna talk about render times with my ancient quad core machine lol.

INT_A_00.jpg

INT_A_01.jpg

INT_A_02.jpg

INT_A_03.jpg

INT_A_04.jpg

INT_A_v19_FIN_OVERRIDE00000.jpg

INT_A_v19_FIN_OVERRIDE00001.jpg

INT_A_v19_FIN_OVERRIDE00002.jpg

INT_A_v19_FIN_OVERRIDE00003.jpg

INT_A_v19_FIN_OVERRIDE00004.jpg

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Janusz Biela
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Re: Recent Interior

Postby Janusz Biela » Mon Apr 15, 2019 12:42 pm

Override images shows that K3 is KING with quality - almost impossible recognize is Photon Mapping or Path Tracing.
G. soon will add LightPortals for Lightmap system so this noise which is produced by background light sources will disappear or will be less visible.
Design is grayish so we can do nothing with this.

ZodiaQ
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Re: Recent Interior

Postby ZodiaQ » Mon Apr 15, 2019 12:57 pm

It's Photon mapping

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Janusz Biela
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Re: Recent Interior

Postby Janusz Biela » Mon Apr 15, 2019 2:58 pm

AVLKray wrote:It's Photon mapping

Yes it is PM but it looks like Path Tracing :wink:

ZodiaQ
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Re: Recent Interior

Postby ZodiaQ » Mon Apr 15, 2019 3:21 pm

I will do PT test for comparison :D

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Keraressi Abdelkarim
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Re: Recent Interior

Postby Keraressi Abdelkarim » Mon Apr 15, 2019 4:12 pm

congrats bro. for your render you see . you dig you make magic happen im happy for you :D ^^ . you did great job.


i put in attachement render i did with k3 you see thos white in my render is 255 255 255 color and defuse 85 . i think this is maximum for pure white we have amazing tonemaping system u can play with it . so put ur wall all in 85 defuse 255 255 255 white color and adjust your lighting based on that u will see ^^ . i use always : gamma expotential not tanh. u have tanh system inside gamma and exp.
Attachments
6minnnn TS.jpg
6min

ZodiaQ
Posts: 355
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Re: Recent Interior

Postby ZodiaQ » Mon Apr 15, 2019 4:42 pm

Keraressi Abdelkarim wrote:congrats bro. for your render you see . you dig you make magic happen im happy for you :D ^^ . you did great job.


i put in attachement render i did with k3 you see thos white in my render is 255 255 255 color and defuse 85 . i think this is maximum for pure white we have amazing tonemaping system u can play with it . so put ur wall all in 85 defuse 255 255 255 white color and adjust your lighting based on that u will see ^^ . i use always : gamma expotential not tanh. u have tanh system inside gamma and exp.


Thanks for the tips. I didn't want the walls to become too white and i use slight noise texture on wall.
And like I said with my ancient slow machine it's almost impossible to tweak lighting / materials. It takes ages to test render each surface. VPR on this machine isn't realy a benefit. Hopefully I will get new machine soon so I can do much faster testing and tweaking.

ZodiaQ
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Re: Recent Interior

Postby ZodiaQ » Mon Apr 15, 2019 5:20 pm

To be honest there are so many variables to play with, that has always been my problem. Where to start? All interacts with each other. You can play with sun exposure sun resize, sky exposure, tonemap parameter / exposure. The question is always what is the right combination. I mostly end up just hitting values till something good comes out, or just copy sample scene settings ....

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Keraressi Abdelkarim
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Re: Recent Interior

Postby Keraressi Abdelkarim » Mon Apr 15, 2019 6:04 pm

AVLKray wrote:To be honest there are so many variables to play with, that has always been my problem. Where to start? All interacts with each other. You can play with sun exposure sun resize, sky exposure, tonemap parameter / exposure. The question is always what is the right combination. I mostly end up just hitting values till something good comes out, or just copy sample scene settings ....


Nice ^^ . because is everything work on Defuse . ^^ .

ZodiaQ
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Re: Recent Interior

Postby ZodiaQ » Tue Apr 16, 2019 10:39 am

First frame but now PT, indeed you cannot see the difference! :D

INT_A_v19_FIN_PT00000.jpg

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Janusz Biela
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Re: Recent Interior

Postby Janusz Biela » Tue Apr 16, 2019 11:00 am

AVLKray wrote:First frame but now PT, indeed you cannot see the difference! :D

INT_A_v19_FIN_PT00000.jpg


...except horrible time render. But is not that bad...if you used 40 bounce lights that`s the World Record.

ZodiaQ
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Re: Recent Interior

Postby ZodiaQ » Tue Apr 16, 2019 11:31 am

Janusz Biela wrote:
AVLKray wrote:First frame but now PT, indeed you cannot see the difference! :D

INT_A_v19_FIN_PT00000.jpg


...except horrible time render. But is not that bad...if you used 40 bounce lights that`s the World Record.


Yes same settings, recurse 40. rendertime was roughly 50% longer

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Janusz Biela
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Re: Recent Interior

Postby Janusz Biela » Tue Apr 16, 2019 12:01 pm

To make same quality time will be around 300-600%. But this is pure 40 PT bounce lights!

ZodiaQ
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Re: Recent Interior

Postby ZodiaQ » Wed Apr 17, 2019 1:35 pm

Half resolution this time. Crancked SUN and did some tonemap adjustments. Maybe overdid it this time probably should end up somewhere in between. :)

INT_A_TEST_NEWSETTINGS_v300000.jpg

INT_A_TEST_NEWSETTINGS_v300001.jpg

INT_A_TEST_NEWSETTINGS_v300002.jpg

INT_A_TEST_NEWSETTINGS_v300003.jpg

INT_A_TEST_NEWSETTINGS_v300004.jpg

artattak
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Re: Recent Interior

Postby artattak » Mon Jun 03, 2019 9:46 pm

good job.


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