My first Official Kray render

Please post finished works here.
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except
Posts: 89
Joined: Tue Sep 05, 2006 7:07 pm

My first Official Kray render

Post by except »

I thought I'd celebrate the first render I made with my own license of Kray.

It could stand some improvements, but I thought it was nice anyway :)

Looking forwar dto a long and intimate relationship with this engine.

G, thanks for giving birth to this baby!
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Kray_test.jpg
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jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

Nice exception! :)

I unlocked 1.7 open beta section for you. There you can find more information inluding draft of the manual.
- Jure
erwin zwart
Posts: 152
Joined: Sun Jan 22, 2006 5:22 pm

Re: My first Official Kray render

Post by erwin zwart »

except wrote:Looking forwar dto a long and intimate relationship with this engine.
that was the idea, welcome Tom!
About the glass, did you remove the "air" polygons from your LW scene? kray's raytracing does not need them (similar to G2).
Or does the new original dielectric node also not rely on airpolies?
except
Posts: 89
Joined: Tue Sep 05, 2006 7:07 pm

Re: My first Official Kray render

Post by except »

Erwin Zwart wrote:
except wrote:Looking forwar dto a long and intimate relationship with this engine.
that was the idea, welcome Tom!
About the glass, did you remove the "air" polygons from your LW scene? kray's raytracing does not need them (similar to G2).
Or does the new original dielectric node also not rely on airpolies?
None of the nodal stuff relies on air polys.... you just give the backface a different material. There's no need to do the whole air poly thing any more :)
Pavlov
Posts: 72
Joined: Sun Aug 21, 2005 2:20 am
Location: Italy

Post by Pavlov »

hey tom, wellcome !
when you can try to do an anim... there are some tricks about load/save GI.
I.e for animation you can render a frame each 10 or 20, it depens on camera speed, in SAVE GI mode. No AA needed here.
Then turn on AA, switch to LOAD GI (and target the saved GI file), and use this tailor command: gradients_flags 0;
This will force Kray to stop calculating FG (in AA some FG is calculated) so you'll get faster AA and MB for animation.
Now you can render all the frames of the anim at a high speed.
There are some bugs yet in this command, but it's one of the areas we're investigating to get the top possible speed in animation.

bye
Paolo
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acidarrow
Posts: 140
Joined: Wed Jan 31, 2007 7:42 pm
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Post by acidarrow »

Paolo, are you sure that command works? I did a test just now and I'm getting an error when I'm trying to render anything.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

Excuse Paolo please.. He's running internal beta that has that command... You all will get this in OB3.
- Jure
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acidarrow
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Post by acidarrow »

Ah, no worries :) It's just that for a bit I was worried there was something wrong with my kray/lightwave/windows/laptop/whatever.

Sooo... When do we mortal people get OB3? :D :P
_mats_
Posts: 247
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Location: Seattle, wa

Post by _mats_ »

Glad to know this will be available soon though !

congrats

Matt -
Pavlov
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Location: Italy

Post by Pavlov »

ahem - apologize, being so (too) busy and so absent from lists that i get easily confused about what's in internal betas and what not.
What to say, just keep lines i wrote for OB3 ;)

bye
Paolo
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