Plants killing render times

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NiGMa
Posts: 129
Joined: Thu Sep 14, 2006 2:38 am
Location: Australia

Plants killing render times

Post by NiGMa »

Hi,

I am having a problem with my external architectural renders.

I can set the global kray setting to high and render without plants and it will render in probably 2hrs, but with plants turned on, that turns into 8-10hrs. To me, kray shouldn't spend so much time on bouncing lights around the inside of the plants. Does anybody know how to limit the number of bounces or quality of certain objects? that would really help me out. =)

Thanks
NiGMa
Posts: 129
Joined: Thu Sep 14, 2006 2:38 am
Location: Australia

Post by NiGMa »

correction.. it takes about 16 times longer to render with plants on, the anti-aliasing step takes the longest.

NiGMa
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

Yes AA on plants is problem at the moment. G. is trying to optimize that...

You can try rendering exterior with precomputed filtered, wtih raytrace direct light turned ON.

This will render very fast and it may be enough if you don't need very fine shadows.
- Jure
NiGMa
Posts: 129
Joined: Thu Sep 14, 2006 2:38 am
Location: Australia

Post by NiGMa »

Thanks Jure, Do you mean to render the whole image in Precomputed? wouldn't it have splotches everywhere? or were you thinking that I would only use the plants from that render, I mean cut them out and place them on the house render?

Does anybody else has any other ideas? which setting would have most effect on this? spatial tolerance? FG?

What is raytrace direct light turned ON?
NiGMa
Posts: 129
Joined: Thu Sep 14, 2006 2:38 am
Location: Australia

Post by NiGMa »

ok guys, I have another question,

I have a new job where I will need realistic trees in front of a high rise, problem is though is that its an animation. So I need a fast realistic tree solution, would it be possible to render in two passes one without trees and one with? maybe trees would render fast if I turned a certain setting lower? what would this setting be? spatial tolerance?

Please help, thanks guys

NiGMa
NiGMa
Posts: 129
Joined: Thu Sep 14, 2006 2:38 am
Location: Australia

Post by NiGMa »

Wow, Jure, I just found out what you meant by Precomputed Filtered with Raytrace ON, it is super fast for trees! The only thing is there a few splotches, I will be trying to use this for the new job I have. =) Thanks for the tip!

NiGMa
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

You will be able to reduce spoltches by increasing N and/or precache blur in photons tab.

cheers!
- Jure
sarford
Posts: 21
Joined: Mon Feb 19, 2007 3:52 pm
Location: Amsterdam

Post by sarford »

NiGMa wrote:ok guys, I have another question,

I have a new job where I will need realistic trees in front of a high rise, problem is though is that its an animation. So I need a fast realistic tree solution, would it be possible to render in two passes one without trees and one with? maybe trees would render fast if I turned a certain setting lower? what would this setting be? spatial tolerance?

Please help, thanks guys

NiGMa
I think the best solution would be to render the trees and reflections (those reflections wich would have the trees in them) in LW, that way you'll have the alpha maps to seamlessly comp your trees in the kray render. Kray doesn't render alpha yet as far as I know, though it is planned.
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