Animation - Time Interpolation question ?

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adk
Posts: 36
Joined: Thu Jun 01, 2006 3:27 am
Location: Melbourne

Animation - Time Interpolation question ?

Post by adk »

Hey there gang,

After doing a few test in shared mode I'm now running a few test with things moving around and am wondering if anyone can shed some light as to the settings :) (not found any related threads on the forums)

For frames is it the total number of frames in the animation or does this refer to something else ?

Extinction % - I assume lower is better in this case ?

Apart from the precached map and irradiance cache toggles is there anything else I should be weary of ?

Thanks guys.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

I haven't tested those settings yet *shame on me*. But here's what silver has told me:
Frames means how many frames around current one KRay should take into account when computing GI for current frame. When you use timeinterpolation and 2 frames it will interpolate all splotches during a 2 frame region causing the light solution to be very stable. Try on a simple ball on a plane anim first to see the effects. 1 frame should be enough for most anims. If light changes slowly you can get away with more, maybe like 3 frames. If there are rapid changes of light like that girl walk into the room anim in gallery - there 1 frame was used.

Extinction I have no idea what it means but i think it's best left at default. Will ask G. about it and report.
- Jure
adk
Posts: 36
Joined: Thu Jun 01, 2006 3:27 am
Location: Melbourne

Post by adk »

Thanks a bunch jure ... will test all these and get back to you on results :)
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