First Kray work (interior)

Please post finished works here.
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faraz
Posts: 3
Joined: Sat Jan 13, 2007 11:09 am

First Kray work (interior)

Post by faraz »

Hi Krayers

This is my first Kray work...a few frames from an animation that runs for about a minute. The architecture is really not to my taste...and before you ask, yes the client wanted elephant heads on the wall! Well...it pays the rent.

Frames rendered in 1.5 to 5min each in Kray 1.7 on a Dual Opteron 275 with 2Gb RAM (4 threads) at 720 x 576 (1.42)

Job was done very quickly, so textures could really be improved in places.

C&C welcome
Attachments
pl_int1.jpg
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pl_int3.jpg
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pl_int4.jpg
pl_int4.jpg (32.03 KiB) Viewed 5338 times
Haven1000
Posts: 145
Joined: Fri Jan 12, 2007 12:59 pm
Location: Scotland

Post by Haven1000 »

It looks really good and your frame rates seem respectable.

I'd really like to see the final animation, any chance that you could provide a linkage? :wink:
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

LOL! The elephant heads are ridicules!!

Great work though... I guess it's nice to have those two opterons hehe :)
- Jure
faraz
Posts: 3
Joined: Sat Jan 13, 2007 11:09 am

Post by faraz »

Jure: Yeh, the 2 opterons definitely help, amazing what you can find on EBay :lol: Still, based on the render times I saw on the forum images I was hoping for quicker renders on 4 cores. After octree generation I've found that the amount of geometry does not affect the render time too much, well its definitely not linear anyway. In fact AA on reflections seem to have more impact - be useful to have some clearer indication on what affects render time.

Also I think about 60% (or more) of the render time was in AA and I was not able to use motion blur due to lack of time. It'd be great to have a image based MB solution.

The client also requested that his giraffe, moose and tiger be placed in the room and I'm not joking!

Haven: It was produced for delivery on playable DVD, so I don't have it as a movie file at the moment. I'll try do this later sometime when I can.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

faraz wrote:Jure: Yeh, the 2 opterons definitely help, amazing what you can find on EBay :lol: Still, based on the render times I saw on the forum images I was hoping for quicker renders on 4 cores.
Yes, render times could be lower, with some more experience you'll learn how to bring them down further. Just ask questions in this forum and we'll be glad to help you.
faraz wrote: After octree generation I've found that the amount of geometry does not affect the render time too much, well its definitely not linear anyway. In fact AA on reflections seem to have more impact - be useful to have some clearer indication on what affects render time.
Well what affects the render time most is FG settings. Using alot of FG rays will slow down everythign from raytracing to AA. The next thing that is important are AA settings those have big impact on render time and I am still trying to come up with a good AA settings for most scenes. Also G. will try to improve AA more, especially in combination with MB and DOF since those have been implemented without much optimization yet.
faraz wrote: Also I think about 60% (or more) of the render time was in AA and I was not able to use motion blur due to lack of time. It'd be great to have a image based MB solution.
Yes MB is not very fast yet. But for arch viz walkthroughs you will almost always be better off with post MB since 3D MB will always take much longer to calculate. I can recommend you ReelSmart Motion Blur which does realy nice job!
Last edited by jure on Sun Jan 28, 2007 10:27 pm, edited 1 time in total.
- Jure
tiktane358
Posts: 90
Joined: Thu Nov 16, 2006 9:11 am
Location: France

Post by tiktane358 »

After effect's MB works fine too...
I hope that DOF will be more usable in Kray (speedy), because contrary to MB, DOF with near plane blur is impossible in post effect (or it look ugly).
Could it be possible to have an option in Kray to keep all render in cache so it could be possible to test AA without render again ala XDOF.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

tiktane358 wrote:Could it be possible to have an option in Kray to keep all render in cache so it could be possible to test AA without render again ala XDOF.
Acctualy G. had idea very similar to this, but not limited to AA only, and he will try to implement it in one of the future versions...
- Jure
faraz
Posts: 3
Joined: Sat Jan 13, 2007 11:09 am

Post by faraz »

Yes MB is not very fast yet. But for arch viz breakthroughs you will almost always be better off with post MB since 3D MB will always take much longer to calculate. I can recommend you ReelSmart Motion Blur which does realy nice job!
Thanks for that Jure, I'm looking into it now. Actually I was going to write my own MB image processing code for Kray images if I need to do more of this kind of work. It would be more accurate than ReelSmart's solution (because it's 2.5d) but its just another project at the back of my mind i'll never get time to do...
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Post by jure »

faraz wrote: Thanks for that Jure, I'm looking into it now. Actually I was going to write my own MB image processing code for Kray images if I need to do more of this kind of work. It would be more accurate than ReelSmart's solution (because it's 2.5d) but its just another project at the back of my mind i'll never get time to do...
Well that would be realy great if you could do something like that. You have my full support if you need anything.
- Jure
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