water and caustics
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water and caustics
I don't see a lot of water in this forum.
So I post some tests to show a little water effects...
So I post some tests to show a little water effects...
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This is a 100 frames movie.
Render is 640x480 but scaled down to 50%.
I let Kray line at 100% so you can see render time.
There is just one source : a spot light.
Water is nodal displacement.
I was to lazy to model a rubber ring duck...
I render with Time interpolation GI mode...
Is it ok ? Jure, can you explain a little what can be tuned ?
Render is 640x480 but scaled down to 50%.
I let Kray line at 100% so you can see render time.
There is just one source : a spot light.
Water is nodal displacement.
I was to lazy to model a rubber ring duck...
I render with Time interpolation GI mode...
Is it ok ? Jure, can you explain a little what can be tuned ?
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- EAUanim.zip
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Wow. Looks great. What are your settings?tiktane358 wrote:This is a 100 frames movie.
Render is 640x480 but scaled down to 50%.
I let Kray line at 100% so you can see render time.
There is just one source : a spot light.
Water is nodal displacement.
I was to lazy to model a rubber ring duck...
I render with Time interpolation GI mode...
Is it ok ? Jure, can you explain a little what can be tuned ?
- Jure
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tiktane358, just an idea for this water/caustic test.
You know all those max, menatlray images where they fill a cornell box with water and illuminate it with one are light, and they go one and on how their render engine is superior and superior...
What do you think to leran them a little lesson
Could you try and make an animation.
I didnt say like that one, couse I think it wasnt done yet. They always render out an image and they go one and one how long it would take to render (superior engine my a$$).
Anyway, just an idea and a good way to present the capabilities of Kray.
You know all those max, menatlray images where they fill a cornell box with water and illuminate it with one are light, and they go one and on how their render engine is superior and superior...
What do you think to leran them a little lesson

Could you try and make an animation.
I didnt say like that one, couse I think it wasnt done yet. They always render out an image and they go one and one how long it would take to render (superior engine my a$$).
Anyway, just an idea and a good way to present the capabilities of Kray.

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- Joined: Thu Nov 16, 2006 9:11 am
- Location: France
Sorry mario, I don't like too much this way of thinking: competition between renderers. It tend to make users to be ennemies for all life
Vray is a good render engine, Kray goes better and better, Fprime is a good one too, maxwell is great,....
I'd prefer to make a thread like one in maxwell forum named "Breaking Barriers"
to see Kray limits, so we can have a good idea what we can do or not (but always quality in mind)

Vray is a good render engine, Kray goes better and better, Fprime is a good one too, maxwell is great,....
I'd prefer to make a thread like one in maxwell forum named "Breaking Barriers"

- phile_forum
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Re: water and caustics
Hi there. How did you do the ripples on the water surface? Was it a procedural? If so, which one and what settings?tiktane358 wrote:I don't see a lot of water in this forum.
So I post some tests to show a little water effects...
I've got a rendering job coming up that will involve a swimming pool and I'm keen to get some caustics into it!
Phil
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Sorry for the late answer..
I show you displacement node (very basic one)
Wave (1) turn to the left and Wave (2) turn to the right.
Add is for mixing the two and multiply to control the whole displacement value.
But for a big pool, it's better to make procedural to move, otherwise you'll be able to see rotation center, and there is to big speed delta between center to outside.
You can try a lot a combinaisons. Wave is a soft one...

I show you displacement node (very basic one)
Wave (1) turn to the left and Wave (2) turn to the right.
Add is for mixing the two and multiply to control the whole displacement value.
But for a big pool, it's better to make procedural to move, otherwise you'll be able to see rotation center, and there is to big speed delta between center to outside.
You can try a lot a combinaisons. Wave is a soft one...
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