room
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
room
My last Node test in Kray. All surfaces done by Nodes + some new functions which I improved last time (Albedo system: my primitive system of photon power consumption, new Multiply Reflection Node for glass, etc)
Fast preview for light settings (RAW):
Fast preview for light settings (RAW):
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: room
veryy good stuff janusz (Y) 

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: room
Helloinjacphi wrote:Your renders are always fabulous....
Can you give some hints about the setup to reach that realism?
- Nodes (you can find on forum base info)
- Area Lights in windows or sometimes LEM (but I stick with Kelvin color system from LW) Area Lights in windows for example: - last time I use very basic light setup for interiors: LEM sphere outside with physky panorama from Kray 3.0. I am not content with HDRi (is nonsense to use it in interiors ...too destructive photon map and bad color map), Physky from Kray 2.x creepy. So just image - panorama render of Physky 2 from Kray 3.0: here the most fundamental thinks which all my Nodes are based on:
I use this in all my Nodes (of course with some my modifications and much more complicate): You can find this information on forum in Nodes department.
Anyway when I mix 2,3,4,5 textures I use LW Mixers and Color Tool. These two nodes are the most important parts of system and there is no way to do it in another way. Also these Nodes save a lot of time.
Tone mapping I posted many times, here again (standard blending): I hope I helped!
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: room
Thanks! I think the idea of image is to "vivid" table on the carpet + lighting on the floor but still rest objects must be white/blue. HiRes allow you to rescale image after post process to down for perfect AA.
here buffers which I used:
here buffers which I used:
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: room
Soon K2.x update for LW2015. I test now versions which is stable + working new Clip map system. I think in a couple of days will be official version for LW2015.
Because this is fresh update of Lightwave (2015), G. after K2.x for LW2015 will have full power for K3 plugin (I doubt Newtek will release so big update very soon...)
Because this is fresh update of Lightwave (2015), G. after K2.x for LW2015 will have full power for K3 plugin (I doubt Newtek will release so big update very soon...)
Re: room
Very good news !! happy.Janusz Biela wrote:Soon K2.x update for LW2015.
For your picture, no comment... Very good work !
