I agree, I have not seen a lot of great renders out of octane yet.Janusz Biela wrote:I say that because still I do not see good renders from this software in Lightwave. Images of balls and boxes in HDRi environment are not scenes to show something. Still I wait for really good interiors and exteriors. I have doubts also about popularity of this software. Please remember this is Path Tracing engine render which need really power. Also in Octane are a lot of trick which avoid real global illumination: for example limited bounce light for Path Tracing, OCC, Direct Light GI only, etc.
There are really good renders from Octan (still I talk about normal scenes - not basic HDRi studio scene where engine has almost nothing to calculate) but most of them looks artificially because of these limits. Of course you can turn ON full Path Tracing in Octane with full bounce light (to get really good global Illumination) but I have doubt is any GFX card which can render it fast![]()
My personal opinion (no offence please) Instead of buying two expensive GFX card and warming room from them + paying huge electric bill, better is update hardware with Dual Xeon and still use LW or Kray engine having no limits with memory and keep fast pipeline.
I think most of it relates to the skill of the users...perhaps not up to your level quite

The only thing I was referencing was the speed of development compared to kray...version 3 was rumored to come out for lightwave last year...we are almost 6 months into 2014...been hearing about kray 3 for almost 2 years. Octane is developing fast (had a slow start) version 2 should be out in a month or 2.
Pretty soon CUDA renders will have no memory limits as Nvidia is developing a shared memory structure as well.