Grass material
Grass material
Hi!
Why Vray renders grass so much more realistic than Kray? This is especially noticable with close-ups.
Both renders are from Vray, I can't get even close with Kray. Any ideas?
Why Vray renders grass so much more realistic than Kray? This is especially noticable with close-ups.
Both renders are from Vray, I can't get even close with Kray. Any ideas?
- Janusz Biela
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Re: Grass material
You can make the same in Kray. I do not see any problems.
The only one difference is: in V-ray you have special shader which simulate fast SSS.
But I doubt it is used in these renders (slow render).
Rest depends form user skill.
The only one difference is: in V-ray you have special shader which simulate fast SSS.
But I doubt it is used in these renders (slow render).
Rest depends form user skill.

Re: Grass material
Well, first render shows double sided material, second has activated translucency inside standard material (hybrid mode+ greenish translucency color).
With Kray I was getting close with LW translucency shader pluged into diffuse shading, but it is painfully slow (150x200px took 45 minutes).
Don't get me wrong, with Kray I can make grass that is quite nice, but it is just not the same level of quality like Vray.
This is what i get straight from Kray It can be improved in post production, but I dont think it reaches Vray quality
With Kray I was getting close with LW translucency shader pluged into diffuse shading, but it is painfully slow (150x200px took 45 minutes).
Don't get me wrong, with Kray I can make grass that is quite nice, but it is just not the same level of quality like Vray.
This is what i get straight from Kray It can be improved in post production, but I dont think it reaches Vray quality
Re: Grass material
So which image (top or bottom) is VRAY. There are things about each that I like. Just curious.
- Janusz Biela
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Re: Grass material
First topic has two images from V-ray.3dream wrote:So which image (top or bottom) is VRAY. There are things about each that I like. Just curious.
Medzo I think you should concentrate more with better surfacing (specular or reflection) + better light.
Re: Grass material
Well I don't see any difference.Kray grass seems equal if not better.The lighting in the vray scene makes the difference.
- Keraressi Abdelkarim
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Re: Grass material
Easy in this sample scn u can acheive any render from vray with kray 2.5 and u can do more quality go pls take a look on janusz render he is thebest . With his skill and his crazy surfaces no vray artist included alex romain and so on cant produce janusz biela surfaces his own surfaces and his knewedge. Also u can acheive any photorealistic with kray. 

- Janusz Biela
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Re: Grass material
Actually, problem with grass and leafs is very wide.
- problem with SSS (nobody even try simulate on big scale this effect)
- leaf material is one of the difficult material for simulate
- amount of physic in leafs is huge (SSS, transparency, reflection, bump, etc)
- the only way to render grass/leafs property is simulate it by mix of specularity, reflection and translucency
- in Kray we have only "simulation" of translucency from Lightwave is not that good as Fast SSS Shader in V-ray (I mean fast transport of light inside materials) this is only one missing part in Kray.Rest you can easily do by Nodes - for example: Double Translucency which is very important for leaf )not for grass!)
- very important is shape of leafs (it must looks naturally) Not too thin not too thick, not too curved not too straight. Random of seed by Instances must be also done very well - no repeating feeling.
- post process the top one (Yes! renders from V-ray also are ugly and only good post process can handle it)
- Sometimes nice looking close-up of grass doesn`t mean it must looks great in exteriors scene...sometimes is just artist expression with post process.
- generally, I think, there are just a few people who knows how to render property grass and leafs...
- because we have all tools to render grass/leafs (except this unlucky shader for fast SSS) everything depends from our skill
In free time I will try continue this topic because personally I also get mad about this material simulation
- problem with SSS (nobody even try simulate on big scale this effect)
- leaf material is one of the difficult material for simulate
- amount of physic in leafs is huge (SSS, transparency, reflection, bump, etc)
- the only way to render grass/leafs property is simulate it by mix of specularity, reflection and translucency
- in Kray we have only "simulation" of translucency from Lightwave is not that good as Fast SSS Shader in V-ray (I mean fast transport of light inside materials) this is only one missing part in Kray.Rest you can easily do by Nodes - for example: Double Translucency which is very important for leaf )not for grass!)
- very important is shape of leafs (it must looks naturally) Not too thin not too thick, not too curved not too straight. Random of seed by Instances must be also done very well - no repeating feeling.
- post process the top one (Yes! renders from V-ray also are ugly and only good post process can handle it)
- Sometimes nice looking close-up of grass doesn`t mean it must looks great in exteriors scene...sometimes is just artist expression with post process.
- generally, I think, there are just a few people who knows how to render property grass and leafs...
- because we have all tools to render grass/leafs (except this unlucky shader for fast SSS) everything depends from our skill

In free time I will try continue this topic because personally I also get mad about this material simulation

Re: Grass material
Nice!
Could you show us raw render without post?
And material setup, please?
Could you show us raw render without post?
And material setup, please?
Re: Grass material
Yes, very good render 

- brainpolka
- Posts: 34
- Joined: Wed Aug 07, 2013 1:18 pm
Re: Grass material
My take on the grass close-up. With some DOF it will look sexy anyway 
The hard part is to make it look real on a big scale.

The hard part is to make it look real on a big scale.
- Janusz Biela
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Re: Grass material
I was waiting for refreshing post 
Here my tests (still in queue some ideas). Problem for me is that grass need quite strong post process and an idea how to show the render. It must be strong Dof, close-up, kind of strong saturated post...I do not like. Anyway in free time will render some new views.

Here my tests (still in queue some ideas). Problem for me is that grass need quite strong post process and an idea how to show the render. It must be strong Dof, close-up, kind of strong saturated post...I do not like. Anyway in free time will render some new views.
- brainpolka
- Posts: 34
- Joined: Wed Aug 07, 2013 1:18 pm
Re: Grass material
Haha yes. This will be an ongoing process for me now. Find the right grass! 

- Janusz Biela
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Re: Grass material
Try with this model from my renders.
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