Great job!
Finally good QMC render
My fast advise for set-up panels:
PHOTONS
- keep for interiors GI resolution 400 mm
from my tests - the best in my opinion. lower affect bad effect cells colour - it happen especially, when are too many lights and some sources of lights, produce "bad" photons. Higher make problems with sampling and of course limits correct information about Photon Mapping. Also over or above (400 mm) time render starting raising up.
- Precache distance keep 100% and is better turn OFF Precache Blur.
FINAL GATHERING
because this is QMC then nothing works here except: FG min/max and Path Passes.
- FG min/max for acceptable quality for this resolution is 50/300
- Path Passes 1 bounce and MINIMUM 75%. Would be nice to turn it OFF but the will appear lights leaks in corners (it is normal). From my experience the distance should be minimum 75% because under this limit will appear light leaks...so better is to keep higher distance to cover this effect. Of course higher distance value make longer render because are more square which need to be calculate by Path Tracing Photons.
SAMPLING
Of course in K2.x the best AA solution. You can use BOX with filter 0.7 - it will be faster render a couple of percent.
QUALITY
- in some cases (when Area Lights are not stretched strong) Area Light min/max can be 1/4.
- Luminosity Threshold helps reduce noise in IES light effect. But I noticed last time it dramatically rise up speed render ...so I keep it with zero.
- If you do not have strong interpolated lights (lumi) then even blur 100/300 looks very good.
I hope I helped
PS
I suggest not to exaggerate with flare effects - better make them gently almost not visible.
I used Denoiser II under AE and I think raising FG UP to minimum 50/300 will make less noise ...even acceptable for animation. I did not sharp image because level of noise is a bit to high.
Very good time render, unattainable for Final Gathering
I noticed also problem with leather - but I know this surface is very difficult.