a new interior.
I test a strong contrast and a little post with color aberration and vignette
All advice are very very welcome
tnx
interior
Re: interior
Nice, love the wood blurrish reflection.
Regarding on the glass texture, do you have 2 texture setting ( main + edge ) or 1 texture setting?
Btw, what AA setup are you using?
Regarding on the glass texture, do you have 2 texture setting ( main + edge ) or 1 texture setting?
Btw, what AA setup are you using?
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: interior
My fast response If I can help :
- good render
- try QMC
- desaturate background
- better AA
- glass: last time I just separate edges of glass and I add higher Colour Filter with green colour + stronger reflection)
- wood cabinet should have separate map for blur + Fresnel + reflection map (Nodes
) + small bump
- better blur
- better curtain
- I think for this room only one source of light - Area Light from window...better TWO (It is last time my new Idea because I noticed that real photos with that kind of mood has double or triple shadow effect from objects on the wall)
- better floor - I think is good idea to create real wire for wooden bars
- curtains should have double translucency Node to prevent strong lights behind
- maybe light from lamp (spherical of course - 100-150 mm)
- good render

- try QMC
- desaturate background
- better AA
- glass: last time I just separate edges of glass and I add higher Colour Filter with green colour + stronger reflection)
- wood cabinet should have separate map for blur + Fresnel + reflection map (Nodes

- better blur
- better curtain
- I think for this room only one source of light - Area Light from window...better TWO (It is last time my new Idea because I noticed that real photos with that kind of mood has double or triple shadow effect from objects on the wall)
- better floor - I think is good idea to create real wire for wooden bars
- curtains should have double translucency Node to prevent strong lights behind
- maybe light from lamp (spherical of course - 100-150 mm)