How do we replicate this in kray? Smooth falloff like sss.
http://www.cgdigest.com/creating-a-lamp ... l-in-vray/
translucent lampshade
- Janusz Biela
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- Joined: Mon Mar 13, 2006 10:39 am
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Re: translucent lampshade
This is very easy...will post scene for that soonjnom wrote:How do we replicate this in kray? Smooth falloff like sss.
http://www.cgdigest.com/creating-a-lamp ... l-in-vray/
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: translucent lampshade
So here scene. The setup is easy: Physical Light inside and Double Translucency (can be also normal translucency but by Double system I reduced not necessary photons inside lamp shades - so they travel only from inside to outside). I think this is meaning in V-ray shader...we do it easy by powerful LW Nodes. I think V-ray shader reduce also time render and increase quality but I am not sure about this.
This can be used also for leaf surfacing but instead colour we attach two different textures. Actually this is the best solution for plants.
The meaning of this Node is exactly same as V-ray shader.
This can be used also for leaf surfacing but instead colour we attach two different textures. Actually this is the best solution for plants.
The meaning of this Node is exactly same as V-ray shader.
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- Lampshade.rar
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Re: translucent lampshade
Thanks Januz. You're right this is best way for leaves. I use it in vray, too, because there's another tutorial using same vray material for leaves I found before. I didn't try to replicate in lw because I know I have to use nodes and that would take too much time testing.