interior no sun
- Janusz Biela
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Re: interior no sun
same here:
I think you waste time for Procedural Textures and Final gathering.
In first you should start mix real textures in LW system or better in Nodes.
In second just use QMC setup in Kray...Is the same time render with perfect GI...
One more think: more quality for modelling details (door, handles, sockets)
Rules number one : do not use basic stuff from LW CAD (it is only for speed modelling)
Reflection on wall need fresnel effect.
..but the light is good
I think you waste time for Procedural Textures and Final gathering.
In first you should start mix real textures in LW system or better in Nodes.
In second just use QMC setup in Kray...Is the same time render with perfect GI...
One more think: more quality for modelling details (door, handles, sockets)

Rules number one : do not use basic stuff from LW CAD (it is only for speed modelling)
Reflection on wall need fresnel effect.
..but the light is good

Re: interior no sun
tnx Janusz
your advices are very appreciated
your advices are very appreciated
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: interior no sun
real light there . nice keep going man 
u c an delete lumi panel on ceiling u dont need them in this case i think .

u c an delete lumi panel on ceiling u dont need them in this case i think .
Re: interior no sun
in this render I used only phisical with lumi panel in windowslightwave3d wrote:real light there . nice keep going man
u c an delete lumi panel on ceiling u dont need them in this case i think .
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Re: interior no sun
Janusz, wanted to ask a question to you. Where are the settings and how to use QMC in kray?
- Janusz Biela
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Re: interior no sun
You missed minimum 3 post with ready scene.Chumarin Ruslan wrote:Janusz, wanted to ask a question to you. Where are the settings and how to use QMC in kray?
Here two setup (you can also use load/save in Render Preset)
HQ is is good for small resolutions but for HiRes (A3, A4) you can reduce FG to hals of HQ value. In HiRes render noise is less visible.
If you get noise in scene it means you use high luminescence surface or very strong light.
In Kray is nothing to setup in QMC. Only FG min/max value works. Higher (100/500) slower render.
Do not change Path Passes! It must be because still Photons must be shoot and correct in corners (QMC is not Path Tracing)
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- tutorial_lights.rar
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Re: interior no sun
Hey Janusz!
Why IES lights do not produce soft shadows? Is it because of IES file or is it because photometric lights cannot produce soft shadows?
Why IES lights do not produce soft shadows? Is it because of IES file or is it because photometric lights cannot produce soft shadows?
- Janusz Biela
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Re: interior no sun
It should produce soft shadow but it depends from IES file (some produce sharp shadows because they have very small cone)medzo wrote:Hey Janusz!
Why IES lights do not produce soft shadows? Is it because of IES file or is it because photometric lights cannot produce soft shadows?
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- Ies_soft_shadow.rar
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Re: interior no sun
yup, soft shadows are based on type of IES file... do you know how to recognize that type of IES? or just trial and error? 

- Janusz Biela
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Re: interior no sun
Sometimes IES file make error in render (broken IES or wrong file?) also those with small cone angle are more sharper. I think generally it must be very wide. This is only one source of light which make soft shadow after Area Light. Spot lights are not supported in Kray.
For fast preview you can switch folder view to "Large Icons" or "Extra Large Icons"
Quality control for IES Lights (noise control):
Kray Menu - Quality - Luminosity min/max
Average setup 30/100.
Also this setup control Spherical light quality shadow.
For fast preview you can switch folder view to "Large Icons" or "Extra Large Icons"
Quality control for IES Lights (noise control):
Kray Menu - Quality - Luminosity min/max
Average setup 30/100.
Also this setup control Spherical light quality shadow.
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Re: interior no sun
Dzieki Janusz za scene high - low.
Bardzo szybki jest tu QMC. Mysle, ze osoby poczatkujace nie powinny sie tykac FG i odpalac cache Irridance.
Te opcje juz wymagaja wiedzy i "odrobine" doswiadzenia. W pierwszej fazie tylko i wylacznie QMC.
Wracam do KRAY i ucze sie na nowo.
Octane... malo precyzyjne, mydlane rendery, a LW native chyba bardziej udaje Gi niz je robi.
Na dodatek chyba blizej
niz dalej do Kray 3.0 (prawda?)
pozdrawiam
Bardzo szybki jest tu QMC. Mysle, ze osoby poczatkujace nie powinny sie tykac FG i odpalac cache Irridance.
Te opcje juz wymagaja wiedzy i "odrobine" doswiadzenia. W pierwszej fazie tylko i wylacznie QMC.
Wracam do KRAY i ucze sie na nowo.
Octane... malo precyzyjne, mydlane rendery, a LW native chyba bardziej udaje Gi niz je robi.
Na dodatek chyba blizej

pozdrawiam

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: interior no sun
Tak naprawde zalecam tylko QMC. Gotowy jest nowy silnik Final Gathering i sytuacja moze sie zmienic na korzysc interpolacji.qbaqbaKRAY wrote:Dzieki Janusz za scene high - low.
Bardzo szybki jest tu QMC. Mysle, ze osoby poczatkujace nie powinny sie tykac FG i odpalac cache Irridance.
Te opcje juz wymagaja wiedzy i "odrobine" doswiadzenia. W pierwszej fazie tylko i wylacznie QMC.
Trzeba bylo siedziec i uczyc sie a nie skakac z kwiatka na kwiatek i marnowac czasWracam do KRAY i ucze sie na nowo.
Octane... malo precyzyjne, mydlane rendery, a LW native chyba bardziej udaje Gi niz je robi.

Blizej niz ci sie wydaje.Na dodatek chyba blizejniz dalej do Kray 3.0 (prawda?)
pozdrawiam
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Re: interior no sun
SUPER! to dobre wiesci 
