Kraywell Test.
I think so, that your are making some changes on your version because I see textures that I don't put in my rar, the sky texture is in the rar and I read that you have lw8.0. My lw version is 9.0 and I think that there can be any change that make that my result is little different. Try to make a render with my scene without changes and loading the textures in the rar.
Here is my last version of kraywell with a few new details. Here is two versions, the original version and a version with levels adjust with photoshop. Here is a detail picture too.
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- detail0300000.png (177.78 KiB) Viewed 11864 times
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- kraywelltest15_2.jpg (153.11 KiB) Viewed 11882 times
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- kraywelltest15_1.jpg (141.15 KiB) Viewed 11866 times
I took the "Kraywell" scene by Ana and played with the lighting a lot. I used two lights: one "sun light" about 300% and yellow-orange and a "sky light" greenish-blue and about 75%.
There are only 3 problems with the scene:
1) The obvious light leaking (could be a modeling thing - i didn't touch the model.) I tried setting paths to 1 and it doesn't help.
2) The lack of soft-reflections. I tried everything I could but they just rendered with a lot of noise. I even had blurry rays set to min2000 max4000 but the white speckles remained.
3) The render-time is pretty big for one frame. I didn't do much to optimize the frame time. I wanted a smooth lighting finish so I probably used way too many FG rays.
Jon
There are only 3 problems with the scene:
1) The obvious light leaking (could be a modeling thing - i didn't touch the model.) I tried setting paths to 1 and it doesn't help.
2) The lack of soft-reflections. I tried everything I could but they just rendered with a lot of noise. I even had blurry rays set to min2000 max4000 but the white speckles remained.
3) The render-time is pretty big for one frame. I didn't do much to optimize the frame time. I wanted a smooth lighting finish so I probably used way too many FG rays.
Jon
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- Breakfast in Kraywell
- kray_wells_test0200005.jpg (50.44 KiB) Viewed 11929 times
My actual setup have light dome object and sun spotlight and with the actual config the time render for this scene ins't too bigger. The actual scene have 240 thousands polygons and ray recursion limit set to 8. The scene for the moment haven't got a perfect setup for ilumination but I has to correct some details in the model of room to have a better ilumination. The wall that receive the light rays is too white when I increased the parameters and in the room setup by Silverlw there is a soluction for this problem.
Here is a new test with almost full quality. This test is make to show you, how can be the final light result for the room, but for the new tests I reduced a little the quality to get faster results.
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- kraywelltest19_2.jpg (150.24 KiB) Viewed 11893 times
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- kraywelltest19_1.jpg (142.97 KiB) Viewed 11888 times
- Janusz Biela
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- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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