Greetings
Interieur - Animation
Interieur - Animation
[youtube]ukF7FhuS06o[/youtube]
Greetings
Greetings
Last edited by Steel on Wed May 22, 2013 10:47 pm, edited 1 time in total.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Interieur - Animation
Great work!
I noticed some very nice tricks: for example clock and curtain
Any tech information about project?
For embed Youtube in forum You put a link code ukF7FhuS06o between
[youtube][/youtube]
I noticed some very nice tricks: for example clock and curtain
Any tech information about project?
For embed Youtube in forum You put a link code ukF7FhuS06o between
[youtube][/youtube]
Re: Interieur - Animation
very nice! how long did it took to render?
Re: Interieur - Animation
Thanks for the comments.
The Curtains are animated with Bullet engine. The setup is attached as image. Curtain needs to be Deforming Object with Weightmap as Mesh Filter and a Null Object with an turbulence Force Field. The calculated results have to exported as .mdd file. In the scene you have to attach the .mdd file to the curtain with -> Deform-> MD Reader.
To be able to move the curtain to its individual space and with its its deformation local use "Apply Cache to: Object Space"
When Rendering the GI Cache File u have to check Allow Animation to get it work right. In my case to avoid splotches within the curtains i have use the "unseen by rays" checkbox. Take a look at the attachment.
Render times were very different between the scenes. On my fastest workstation it was between about 7min until 30min per frame (1280x720px). I have used the car paint shaders for some of the pillows. I believe that was not a good decision in case of render time.
The Curtains are animated with Bullet engine. The setup is attached as image. Curtain needs to be Deforming Object with Weightmap as Mesh Filter and a Null Object with an turbulence Force Field. The calculated results have to exported as .mdd file. In the scene you have to attach the .mdd file to the curtain with -> Deform-> MD Reader.
To be able to move the curtain to its individual space and with its its deformation local use "Apply Cache to: Object Space"
When Rendering the GI Cache File u have to check Allow Animation to get it work right. In my case to avoid splotches within the curtains i have use the "unseen by rays" checkbox. Take a look at the attachment.
Render times were very different between the scenes. On my fastest workstation it was between about 7min until 30min per frame (1280x720px). I have used the car paint shaders for some of the pillows. I believe that was not a good decision in case of render time.