Bugatti Veyron
- Janusz Biela
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Bugatti Veyron
Some renders from my training ground with Nodes for K3.0. Renders 25-120 min. Final Gathering.
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: Bugatti Veyron
Ohhhhhhhhhhhhhhhhhhhhhhhhh
WOW really tallented Janusz photo Realistic (Y) .
good job . good work . good surfaces prefect
WOW really tallented Janusz photo Realistic (Y) .
good job . good work . good surfaces prefect

Re: Bugatti Veyron
It looks good!
Big renders over here ^^
COnsidering the resolution, you could have pushed the subpatch level a little bit, many places look jagged on the car.
Also AA looks great in some places but less good in some otherplaces especially around chrome parts.
Which one took 120 min?
Big renders over here ^^
COnsidering the resolution, you could have pushed the subpatch level a little bit, many places look jagged on the car.
Also AA looks great in some places but less good in some otherplaces especially around chrome parts.
Which one took 120 min?
- Janusz Biela
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Re: Bugatti Veyron
Car is from max model so I did not subpatch all surfaces - only the worst looking and still carpaint is in normal wire.khan973 wrote:It looks good!
Big renders over here ^^
COnsidering the resolution, you could have pushed the subpatch level a little bit, many places look jagged on the car.
Also AA looks great in some places but less good in some otherplaces especially around chrome parts.
Which one took 120 min?
I think I put a bit too strong sharp filter

120 min is this closeup (almost whole image is reflection and blur)
Thx!
Re: Bugatti Veyron
Kurde NIESAMOWITE RENDERY . Te grafiki pozamiatały mi w głowie. Właściwie nie ma co napisać poza WOOW. Jestem ciekaw ile sie renderuje takie cudeńko i ile czasu zajeło Panu ustawienie tak dopieszczonej sceny.
- Janusz Biela
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Re: Bugatti Veyron
Sam render to 20 minut (ten najszybszy) ale ustawienie powierzchni , pomysl na kamere i swiatlo to juz kwestia kilku dni.artattak wrote:Kurde NIESAMOWITE RENDERY . Te grafiki pozamiatały mi w głowie. Właściwie nie ma co napisać poza WOOW. Jestem ciekaw ile sie renderuje takie cudeńko i ile czasu zajeło Panu ustawienie tak dopieszczonej sceny.
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
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Re: Bugatti Veyron
Here update with new scene + some modifications with surfaces.
Re: Bugatti Veyron
Wow, laste renders ar dope!
Re: Bugatti Veyron
very nice
- Janusz Biela
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Re: Bugatti Veyron
Thank You for comments !
Of course these Nodes will be released with Kray3.0 with tutorials + After Effect post process
Here small update (I got some ideas) Is not big different, but this mood is fitting better imho.
Of course these Nodes will be released with Kray3.0 with tutorials + After Effect post process

Here small update (I got some ideas) Is not big different, but this mood is fitting better imho.
- Keraressi Abdelkarim
- Posts: 719
- Joined: Sun Jan 24, 2010 4:44 pm
Re: Bugatti Veyron
OFFWOW this one the best for me . really great mood . 

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
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Re: Bugatti Veyron
I update it because I wanted to show how Kray is fast with Path Tracing . Time render is ~ 20% faster then Final Gathering (can be more faster with 3 bounce but as we know is glass problem and minimum save range is recurse 
Also can be reduced minimum FG rays so render will be twice faster but more noise.
Setup for Path Tracing is minimum:
1. choice Path Tracing Uncache from menu
2. FG minimum rays for good quality: 800
Other function in Kray doesn`t work, even You can setup zero photons (In Path Tracing doesn`t exist photon shooting phase)

Also can be reduced minimum FG rays so render will be twice faster but more noise.
Setup for Path Tracing is minimum:
1. choice Path Tracing Uncache from menu
2. FG minimum rays for good quality: 800
Other function in Kray doesn`t work, even You can setup zero photons (In Path Tracing doesn`t exist photon shooting phase)
Re: Bugatti Veyron
Nice! the render is soo clean!