So here's my five cents for the great software
Office render
Office render
Hey, here's one render from my current project for the client - a conferencfe room of sorts. Have been quite a while since I've posted anything since almost everything I've done is under NDA.
So here's my five cents for the great software
So here's my five cents for the great software
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Office render
Hello! 
Welcome!
Scene looks nice. I would like fix some ideas there:
- surfaces (materials need really improve) next release of Kray will have good system of Nodes created by me and Jure which will help very much.
- the ceiling lights are very strong so in reflection surfaces we see strong blur - I am not sure but I always use fake halogens bulbs + soft lumi panels. Area lights make longer renders - I know better shadows because is raytracing - but with lumi poly renders are faster and cleaner
- one more hint: to render better metal put always small blur on them (0.5 - 1.0 %) - AA will look better because small reflected details in reflections will be blurred and surfaces will look less "sharp" in these regions .
Welcome!
Scene looks nice. I would like fix some ideas there:
- surfaces (materials need really improve) next release of Kray will have good system of Nodes created by me and Jure which will help very much.
- the ceiling lights are very strong so in reflection surfaces we see strong blur - I am not sure but I always use fake halogens bulbs + soft lumi panels. Area lights make longer renders - I know better shadows because is raytracing - but with lumi poly renders are faster and cleaner
- one more hint: to render better metal put always small blur on them (0.5 - 1.0 %) - AA will look better because small reflected details in reflections will be blurred and surfaces will look less "sharp" in these regions .