Surface and object passes in color (but Kray has them)Janusz Biela wrote: This is possible to do (for example openEXR will be also) What kind of extra passes You used by DP_Filter?
Real Antialiased Depth Buffer
Object Normal / world normal (for nuke to place pixels in space)
Ambiant occlusion
Velocity pass (for post motion blur)
RAW RGB
Shadow Pass
Specular pass
But the thing is, with nodal overriding and writing in buffers, I can do whatever I want to and get the result in the buffers I choose or directly on my disk. Are you familiar with DP_Filter?
My mouths is watering... if we can do that, it will be freakin awesome!Grzegorz told me about own Nodal system in Kray...so there will be everything.
I'm happy to read about the AA and overall calculation speed!
So I'll wait then, but is is i think something very important to consider. Things haven't moved for ages on that note in LW.No information yet about this. This is not easy to do.
Generally I wait for official information from G. so I can not confirm everything.
Thanks again for the answers.