baker
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- Posts: 90
- Joined: Thu Nov 16, 2006 9:11 am
- Location: France
baker
I tried to bake with 1.7 and I have white lines in the baked texture around my UVs that are visible when mapped. Any idea ?
I have a whish for 1.7+ : I would like in the baker panel to choose a camera when selecting UVs and objects so we can have 512, 1024 camera ready and choose good one.
And a second one is that baker would be presented as a list : (in a seperate panel)
first line this object, this UV this camera
second one another object another uV and same camera for example.
with a checkmark for rendering or not a UV.
So we can go to bed when rendering....
I have a whish for 1.7+ : I would like in the baker panel to choose a camera when selecting UVs and objects so we can have 512, 1024 camera ready and choose good one.
And a second one is that baker would be presented as a list : (in a seperate panel)
first line this object, this UV this camera
second one another object another uV and same camera for example.
with a checkmark for rendering or not a UV.
So we can go to bed when rendering....
Any chance you develop something like in Lightscape, where once light calculation was finished it was automaticly stored ("baked") into mesh of the scene?
This way you had to process the scene one time for light calculation and then just RayTrace frames wich takes very small amount of time, wich is ideal for making animations.
This way you had to process the scene one time for light calculation and then just RayTrace frames wich takes very small amount of time, wich is ideal for making animations.
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- Posts: 90
- Joined: Thu Nov 16, 2006 9:11 am
- Location: France
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- Posts: 152
- Joined: Sun Jan 22, 2006 5:22 pm
it's already in kray, called Shared GI file, better than in Lightscape even, because it does not have to create geometry (submesh) for this.Mario wrote:Any chance you develop something like in Lightscape, where once light calculation was finished it was automaticly stored ("baked") into mesh of the scene?
This way you had to process the scene one time for light calculation and then just RayTrace frames wich takes very small amount of time, wich is ideal for making animations.
Vray have this option. the option to save GI to a file is something we have complained about for years in lightwave to no avail. Basically it means Kray (vray /mentalray fill in the rest here) shoot it's photons,calculates it's irradiancemaps and saves that result to a file. After it have been saved it can be loaded and used again for another camera angle or even updated if something have changed that affects globalillumination in some way.Mario wrote:![]()
Somehow I dont belive what youre saying?!
And youre saying that even Vray doesnt have this option?!
Can you explain what the Shared GI is and what it does?