Hi
I would like to share a project I did a while ago.
Interior
Re: Interior
very good render
texture are perfect to me! And light!
Only add background in windows and more furnishings and amazing![Very Happy :D](./images/smilies/icon_biggrin.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
texture are perfect to me! And light!
Only add background in windows and more furnishings and amazing
![Very Happy :D](./images/smilies/icon_biggrin.gif)
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- Posts: 101
- Joined: Tue Jun 17, 2008 1:31 pm
- Location: Milan, Italy
- Contact:
Re: Interior
wow!.. very nice and natural lighting.. (I'm not very skilled kray technician about tonemapping stuff)
just two notes:
_you can improve alot and in very easy way fabrics model using the incredible "marvelous designer" tool
_you can add a very bright light source on distant walls in the last two images.. pictures will feel more "deep" and interesting like the first three
ciao
Alberto
just two notes:
_you can improve alot and in very easy way fabrics model using the incredible "marvelous designer" tool
_you can add a very bright light source on distant walls in the last two images.. pictures will feel more "deep" and interesting like the first three
ciao
Alberto
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Interior
Good renders! As You noticed, good surface setup are very important (very good wood materials) Render is quite cold - in this case I use light beige colors walls or stronger LWF gamma or more color full lights. I would like put lights ON in kitchen area.
Re: Interior
Thanks for comments. When I will have some time I will try them out. About tonemappig... I dot use exponential any more, I just use QLWF with gamma 2.2 and tonemapper also with gamma 2.2 set to 100%, the rest I tonemap in Photoshop.
Re: Interior
wow, really great render . just a small crits if i may, those things hanging on the ceiling look like floating to me or not really attached to the ceiling. overall they aree all great render.
Re: Interior
thanks jdomingo! to be honest I didnt even notice the lack of contact shadows on the ceiling. Hope kray 3.0 wont need high render setup to show contact shadows.
PS: I am getting more and more hyped up on kray 3.0
What about you - everybody?
PS: I am getting more and more hyped up on kray 3.0
![Smile :)](./images/smilies/icon_smile.gif)
Re: Interior
ya hope they look into this in the next version. i always use uncached when dealing with contact shadow and yes it render longer than cached.
yup looking forward for the next version of kray. i hope i get excited about what they will bring out.![Very Happy :D](./images/smilies/icon_biggrin.gif)
yup looking forward for the next version of kray. i hope i get excited about what they will bring out.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Interior
Remember that in order to get good contact shadows it's important to keep FG spatial tolerance setting low enough. For good quality interiors this means around 0.05-0.07. Of course this means longer render times but for quality you need a little patience. ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Jure