Hi
I have been struggling with plastic material setup. I am satisfied with normal setup without dirt images (clean surfaces), but when i start to incorporate dirt images ... well i am doing something wrong ... can anybody sugest me how too incorporate dirt images into materials?
I am attaching the render and scene
scene without dirt image
and a link to whole scene with dirt image
http://wtrns.fr/OVLporai2F6OC1x
Thanks!
Trying to give more realism to materials
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: Trying to give more realism to materials
Try maybe by this way. I do it with all my surfaces. Basic setup plus clone textures and mix them with layers (multiply, difference , etc) I hope this will help.
But problem is not with setup, more important is imagination how should looks surface, what kind gray scale map should be use to emulate blur or reflection and bump map...
But problem is not with setup, more important is imagination how should looks surface, what kind gray scale map should be use to emulate blur or reflection and bump map...
- Attachments
-
- Surface_and_texture.rar
- (995.92 KiB) Downloaded 304 times