When you add reflection blurring in Native LW, you can smooth out the noisy grain by upping the reflection samples in the shader env tab.
Is there a similar option in Kray to smooth out noise/grain from refl blurring?
Blur Samples
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Blur Samples
Kray has his own blur setup. Only works amount of blur from LW (but in kray this amount work a bit differently) Screenshot has my setup which is minimum and save for good quality. If still is bad use bigger max value for example 1000/4000.Stianchez wrote:When you add reflection blurring in Native LW, you can smooth out the noisy grain by upping the reflection samples in the shader env tab.
Is there a similar option in Kray to smooth out noise/grain from refl blurring?
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Blur Samples
btw
Imho best value in Kray are between 5% (floor, wood) and 50% (leather, high blur surfaces, chrome) .
Also for fast preview just cut last zero from max value of blur (1000/200) , prerender in Final gathering tab 0%, AA OFF catmull pixel filter. Useful for fast look of light and colors.
Imho best value in Kray are between 5% (floor, wood) and 50% (leather, high blur surfaces, chrome) .
Also for fast preview just cut last zero from max value of blur (1000/200) , prerender in Final gathering tab 0%, AA OFF catmull pixel filter. Useful for fast look of light and colors.
Re: Blur Samples
Hey!
Janusz, do you use Trace direct light reflections? Why yes or why not?
Janusz, do you use Trace direct light reflections? Why yes or why not?

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Blur Samples
I do not use...can slow down render.medzo wrote:Hey!
Janusz, do you use Trace direct light reflections? Why yes or why not?
Kray Wiki:
"Allows point and linear lights to be visible in blurred reflections (like specularity), also area and lumi lights are sampled different way in this mode (like direct lights with the same pros/cons)"