Background image support

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jnom
Posts: 263
Joined: Wed Dec 02, 2009 7:00 am

Background image support

Post by jnom »

http://www.kraytracing.com/joomla/forum ... =viewtopic

Possible in kray 2.4? :mrgreen:
So we can hide hdr lighting with a black image and get clean alpha.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Background image support

Post by jure »

Definitely not in 2.4 since it was released already :).

We have it on to do list, but i don't think it's gonna make it in before 3.0. I think you can work around this problem with black poly or something like that.
- Jure
jnom
Posts: 263
Joined: Wed Dec 02, 2009 7:00 am

Re: Background image support

Post by jnom »

jure wrote:Definitely not in 2.4 since it was released already :).

We have it on to do list, but i don't think it's gonna make it in before 3.0. I think you can work around this problem with black poly or something like that.
I did tried that. I used a huge black poly behind all objects that faces camera all the time. Its workable except it was affecting the lighting and reflections on objects.
Is there a command I'm missing that could possibly make the black poly work like a bgimage composite? :)
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Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
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Re: Background image support

Post by Janusz Biela »

jnom wrote:
jure wrote:Definitely not in 2.4 since it was released already :).

We have it on to do list, but i don't think it's gonna make it in before 3.0. I think you can work around this problem with black poly or something like that.
I did tried that. I used a huge black poly behind all objects that faces camera all the time. Its workable except it was affecting the lighting and reflections on objects.
Is there a command I'm missing that could possibly make the black poly work like a bgimage composite? :)
I think You should play with Refine Edge in Photoshop. This is POWERFUL tool.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Background image support

Post by jure »

jnom wrote:
jure wrote:Definitely not in 2.4 since it was released already :).

We have it on to do list, but i don't think it's gonna make it in before 3.0. I think you can work around this problem with black poly or something like that.
I did tried that. I used a huge black poly behind all objects that faces camera all the time. Its workable except it was affecting the lighting and reflections on objects.
Is there a command I'm missing that could possibly make the black poly work like a bgimage composite? :)
Set it to unseen by rays and gi but make it seen by camera and turn off cast/receive shadows + alpha constant black. That should work fine.
- Jure
ideart
Posts: 144
Joined: Mon Nov 16, 2009 4:34 pm

Re: Background image support

Post by ideart »

jure wrote: ...
Set it to unseen by rays and gi but make it seen by camera and turn off cast/receive shadows + alpha constant black. That should work fine.
I use an inverted black sphere that surrounds the whole scene with the above recomended setup and works fine.
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