Wine bottles

Please post finished works here.
Locked
hotep
Posts: 12
Joined: Thu Nov 11, 2010 11:11 am

Wine bottles

Post by hotep »

Wine bottles. HDRi lighting only.
Attachments
Vino.jpg
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Wine bottles

Post by jure »

sweet! It's looking really nice! Congrats!
- Jure
User avatar
salvatore
Posts: 406
Joined: Fri Jan 30, 2009 1:36 pm

Re: Wine bottles

Post by salvatore »

:shock:
very good render!!
i like it
thomas
Posts: 348
Joined: Tue Aug 31, 2010 9:59 am

Re: Wine bottles

Post by thomas »

Very nice. Two questions:

1) What was the rendertime (at what resolution)?
2) What material setup did you use? Dielectric? Nodes? Just plain old LW channels with gradients on incidence angle?

Thanks for the info!
Thomas
hotep
Posts: 12
Joined: Thu Nov 11, 2010 11:11 am

Re: Wine bottles

Post by hotep »

thomas wrote:Very nice. Two questions:

1) What was the rendertime (at what resolution)?
2) What material setup did you use? Dielectric? Nodes? Just plain old LW channels with gradients on incidence angle?

Thanks for the info!
Thomas
1) On a triple core AMD Phenom the rendering process took about 8 minutes @ 600x600 pixels resolution.
2) For both glass and wine I used a very simple dielectric: just color, absorbtion and IOR.
Light setup: piece of cake, only an HDRi on Image World, no lights at all.
Kray did the magic :D
thomas
Posts: 348
Joined: Tue Aug 31, 2010 9:59 am

Re: Wine bottles

Post by thomas »

Wow! That's really good results and rendertime. I tried Dielectric last month but gave up because it was soooo slow in native LW. I didn't know Kray rendered Dielectric as well. Too bad there's just no decent way to render caustics in LW.

I don't supposed you feel like sharing the scene so we can learn? :-)

Cheers,
Thomas
hotep
Posts: 12
Joined: Thu Nov 11, 2010 11:11 am

Re: Wine bottles

Post by hotep »

thomas wrote: I don't supposed you feel like sharing the scene so we can learn? :-)

Cheers,
Thomas
Sorry, I can't.
It's a test for a product shot. Anyway, I've just done another test, and with the same settings the rendertime is 4 minutes and 13 secs.
About dielectric: Kray CAN render dielectric, you have only to crank absorption WAY up.
jnom
Posts: 263
Joined: Wed Dec 02, 2009 7:00 am

Re: Wine bottles

Post by jnom »

Looks good. I also have long render time with glass with airpolys.
I think I will try to render with dielectric next.
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Wine bottles

Post by jure »

jnom wrote:Looks good. I also have long render time with glass with airpolys.
I think I will try to render with dielectric next.
Don't use airpolys! This is ancient method that does not work with Kray or new LW versions.
- Jure
User avatar
Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
Contact:

Re: Wine bottles

Post by Janusz Biela »

btw DIELECTRIC
This is perfect Node very fast and realistic , but with some "bugs" which Kray can not accept (white light leak)
I very suggest use Dielectric ... but still we have problems under render.

hotep: did You use caustic?
hotep
Posts: 12
Joined: Thu Nov 11, 2010 11:11 am

Re: Wine bottles

Post by hotep »

Janusz Biela wrote:hotep: did You use caustic?
Yes. You can see a caustic near the first bottle, it's delicate.
thomas
Posts: 348
Joined: Tue Aug 31, 2010 9:59 am

Re: Wine bottles

Post by thomas »

Janusz, I'm consfused. You say:

"btw DIELECTRIC This is perfect Node very fast and realistic , but with some "bugs" which Kray can not accept (white light leak)
I very suggest use Dielectric ... but still we have problems under render."

Help me out here: are you saying we should or should not use Dielectric?

p.s. I missed the caustics in the image. Cool that they are in there, and they look okay. It's probably impossible to get really nice sharp caustics though, no?

p.s.2. So what is the new way to do glass, without the air polys then? I've uploaded a JPG with two setups. The left one makes rays make a transition from one material to the other, the right one makes a ray 'exit' the material it's in before entering a new material and probably letting it enter a tiny tiny tiny space of air before entering a new material. Which one is correct now, for Kray and LW? Also, do I leave a tiny airspace in between masses (between glass and wine, for example), or do I let the points coincide? And if I let the points coincide, can I merge them? I always seem to have a lot of problems with internal reflections, way to bright white areas and noise when I do setups like this...

Thanks for any help / info!
Attachments
Glass.jpg
hotep
Posts: 12
Joined: Thu Nov 11, 2010 11:11 am

Re: Wine bottles

Post by hotep »

Thomas, let's try with something more... easy.
The best way (in my opinion) to get a perfect glass is the following: build a sphere, now build a second sphere a bit smaller than the first one. Place the second inside the first. You're done!
Assign a clear dialectric to the first ball and a coloured dielectric to the second. Don't forget to assign a proper IOR.
Let us see what you get :D
jure
Posts: 2142
Joined: Thu Jun 02, 2005 6:53 pm

Re: Wine bottles

Post by jure »

Yep keep it simple.

Outside bottle make regular glass material, inside bottle cut the bottle at the height of the liquid and make it liquid material. Done. No airpolys no air space, no double geometry.
- Jure
Locked