Interior
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: Interior
oh my god!!!
it's impressive....
how can you get this give me I just can not understand

it's impressive....

how can you get this give me I just can not understand



Re: Interior
Wow excellent. I think its few times I saw render without sunlight and overblown windows and only interior lights are used. Nice post process of as well, very subtle and fits the lighting.
That rug is same technique as grass? FG min/max 10?
That rug is same technique as grass? FG min/max 10?
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Interior
geo_n wrote:Wow excellent. I think its few times I saw render without sunlight and overblown windows and only interior lights are used. Nice post process of as well, very subtle and fits the lighting.
That rug is same technique as grass? FG min/max 10?
I test 3 pass render now. Very promise... FG is 50/1000 + new blurr engine (importancegammamultiplier 1.4; with blur min/max 3000/10000) Very fast renders.
In scene are over 30 IES light and 8 Area. No physky. All IES have Power 2.
LWF gamma 1.4 HSV/Exponential 6.0 (30%).
Re: Interior
I meant fg min/max 10 for rug?
I notice you`re using arealights again now like in hotel scene. I thought lumipoly is better.
I notice you`re using arealights again now like in hotel scene. I thought lumipoly is better.
Re: Interior
janusz can you show a top wire view with area light position?
i've same problem to create the correct lighting in my scene...have you a good tutorial or text on interior photo?
i've same problem to create the correct lighting in my scene...have you a good tutorial or text on interior photo?
Last edited by nico on Thu Sep 09, 2010 8:00 am, edited 1 time in total.
Re: Interior



I cry!!!
You are my Idol !

I will test this setting too
I hope that my next render is better than my last interior
Re: Interior
oh this setup is fast and very good light quality!!!Janusz Biela wrote:geo_n wrote:Wow excellent. I think its few times I saw render without sunlight and overblown windows and only interior lights are used. Nice post process of as well, very subtle and fits the lighting.
That rug is same technique as grass? FG min/max 10?
I test 3 pass render now. Very promise... FG is 50/1000 + new blurr engine (importancegammamultiplier 1.4; with blur min/max 3000/10000) Very fast renders.
In scene are over 30 IES light and 8 Area. No physky. All IES have Power 2.
LWF gamma 1.4 HSV/Exponential 6.0 (30%).

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Interior
I will test it yet. So just wait ...maybe this is good idea. My friend which use V-ray use "hundreds" Area lights on ceiling (he put there where is not good balance with light) So he receive kind of ambient light in interiors but still strong shadows.nico wrote:janusz can you show a top wire view with area light position?
i've same problem to create the correct lighting in my scene...have you a good tutorial or text on interior photo?
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Interior


absolutely perfect !!
No better render in the world !
Re: Interior
Yes its perfect. Very good render with man made lighting and no sunshine type render.
Did you used arealight setup in screenshot? Last time I added many arealights kray would slow down very much. Is this fast in new kray engine than lumi poly?
Did you used arealight setup in screenshot? Last time I added many arealights kray would slow down very much. Is this fast in new kray engine than lumi poly?
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- Posts: 53
- Joined: Thu Sep 02, 2010 5:08 pm
Re: Interior
How did u do the material spotlight...? Pls post the shader here ...
I'm looking for that look for along time ...
I'm looking for that look for along time ...
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: Interior
here setup and idea (I was cancel area Light...too long render, of coarse sometimes we have to use physical light....)
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