Low cost apartment

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HappyMantis
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Low cost apartment

Post by HappyMantis »

Hello everyone!

Here's my second attempt with Kray, this is a ancient model of low cost apartment I have so I decided to render it with Kray. I don't change many seetings in Kray (I mean many properties panels have the "low" setup) except for the photon technique (This is photonmaping but lightmap was giving nice result too)

Image

I just had some red/orange mood in post (and the trees in background). The only thing I didn't know how to change is the light going on the ceiling over the window of the kitchen (As every point are welded in this area)

Anyway this render took around 8 minutes, which is waaaaay faster than the 3h30 of my first attempt :mrgreen:
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khan973
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Joined: Fri Nov 13, 2009 3:58 pm

Re: Low cost apartment

Post by khan973 »

You'd need some more contact shadows.
jure
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Joined: Thu Jun 02, 2005 6:53 pm

Re: Low cost apartment

Post by jure »

HappyMantis wrote:Hello everyone!

Here's my second attempt with Kray, this is a ancient model of low cost apartment I have so I decided to render it with Kray. I don't change many seetings in Kray (I mean many properties panels have the "low" setup) except for the photon technique (This is photonmaping but lightmap was giving nice result too)


I just had some red/orange mood in post (and the trees in background). The only thing I didn't know how to change is the light going on the ceiling over the window of the kitchen (As every point are welded in this area)

Anyway this render took around 8 minutes, which is waaaaay faster than the 3h30 of my first attempt :mrgreen:
Nice one. The light leaks you are experiencing in kitchen is because of low photons preset. It means it's blurring too many photons together so some light from outside gets blended from the one inside. I suggest you try about 600k-800k photons with N 1000-1500.
- Jure
HappyMantis
Posts: 25
Joined: Mon Mar 15, 2010 2:58 pm
Contact:

Re: Low cost apartment

Post by HappyMantis »

Hi Khan, I'm not really seeing the contact shadow's problem you are mentioning, maybe it's due to the high reflexion value of the ground?

Thank you Jure! My setup was already 1000K photons and 1000 N, but I solved the problem by enclosing the room in a double sided black box, as in your lightportal tutorial :wink: (speaking of that, you have a pm waiting for you!)

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khan973
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Re: Low cost apartment

Post by khan973 »

I juste feel like oobject on the ground don't have enough contact shadows, neither does the wall on the right side.
jure
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Re: Low cost apartment

Post by jure »

khan973 wrote:I juste feel like oobject on the ground don't have enough contact shadows, neither does the wall on the right side.
I think it's also hard to see any shadows because of reflective floor.
- Jure
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