mezzaluna

Please post finished works here.
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erkerk
Posts: 80
Joined: Wed Mar 10, 2010 6:57 am
Location: turkey

mezzaluna

Post by erkerk »

I hope beautiful
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Janusz Biela
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Re: mezzaluna

Post by Janusz Biela »

hey GI looks good! I want Your light setup :mrgreen:
erkerk
Posts: 80
Joined: Wed Mar 10, 2010 6:57 am
Location: turkey

Re: mezzaluna

Post by erkerk »

turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5


quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2 :D
real lens camera
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Janusz Biela
Posts: 3265
Joined: Mon Mar 13, 2006 10:39 am
Location: Finland
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Re: mezzaluna

Post by Janusz Biela »

erkerk wrote:turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5


quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2 :D
real lens camera

he he I knowed... :lol:
...If You will increse LWF gamma You will receive biger contrast and deeper colours.
Personaly I think LWF gamma should be ~ 1.2-1.4 (last time I use LWF Linear, also good) and one think more: when You turn OFF LimitDR in Kray plants looks more realistic (this option kill overbrightnes area, so leafs with reflections and specular looks more flat) I suggest OFF this option for Exteriors.
erkerk
Posts: 80
Joined: Wed Mar 10, 2010 6:57 am
Location: turkey

Re: mezzaluna

Post by erkerk »

thanks :D
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