mezzaluna
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: mezzaluna
turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5
quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
real lens camera
sun power 0.8 sun shadows 1.5
quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2
![Very Happy :D](./images/smilies/icon_biggrin.gif)
real lens camera
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: mezzaluna
erkerk wrote:turbidity 2.0 exposure 2.0
sun power 0.8 sun shadows 1.5
quik LWF 1.2 GAMMA
tonemap 1.2 GAMMA
4.0 exponential
40% blend
1.8 power photon in Kray (becouse we don`t have yet Power from Sun)
desaturate 0.2![]()
real lens camera
he he I knowed...
![Laughing :lol:](./images/smilies/icon_lol.gif)
...If You will increse LWF gamma You will receive biger contrast and deeper colours.
Personaly I think LWF gamma should be ~ 1.2-1.4 (last time I use LWF Linear, also good) and one think more: when You turn OFF LimitDR in Kray plants looks more realistic (this option kill overbrightnes area, so leafs with reflections and specular looks more flat) I suggest OFF this option for Exteriors.