Some exteriors from work.
kimara size: 40.000 pix wide. (two render connect under PS, total time render 60 h, 8 core CPU)
exteriors
- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
- Contact:
Re: exteriors
...ok no answers...means: Crap or good renders 

Re: exteriors
I'm with jure on this one........ as always, wicked stuff!!
Re: exteriors
Of course these are great renders.
....Could you tell what kind of trees are you using and what is the grass workaround.

- Tartiflette
- Posts: 22
- Joined: Sun Nov 22, 2009 2:53 pm
- Location: Montpellier, France
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Re: exteriors
Wow, great renders Johny !
Now that i have Kray, i hope i'll be able to do renders just as great as yours, and with short render times.
I'm already enjoying the ability to have literrally thousands of instances in my scenes.
Cheers,
Laurent aka Tartiflette

Now that i have Kray, i hope i'll be able to do renders just as great as yours, and with short render times.

I'm already enjoying the ability to have literrally thousands of instances in my scenes.

Cheers,
Laurent aka Tartiflette

- Janusz Biela
- Posts: 3265
- Joined: Mon Mar 13, 2006 10:39 am
- Location: Finland
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Re: exteriors
trees: Ever or Onyxsepo wrote:Of course these are great renders.....Could you tell what kind of trees are you using and what is the grass workaround.
grass: basic subpatch clone with good grass map for probe