what we should be looking forward for?
what we should be looking forward for?
just bored today, there are a lot of new rendering engine coming up this year. some GPU powered some claiming the fastest ever.
so what we should be looking forward for kray?
so what we should be looking forward for kray?
Re: what we should be looking forward for?
Well in short: there are improvements planned in all fronts.
Kray team has been listening to requests all the time and gathered them into a long list. GPU is certainly something high on the list.
Kray team has been listening to requests all the time and gathered them into a long list. GPU is certainly something high on the list.
- Jure
Re: what we should be looking forward for?
Real-time previewer. 

Larry V
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Re: what we should be looking forward for?
A VPR would be awesome!
Kray LW and Fprime don't render the same way so it's really long to get the desired results.
A VPR would help us to work twice faster
Kray LW and Fprime don't render the same way so it's really long to get the desired results.
A VPR would help us to work twice faster
Re: what we should be looking forward for?
Since core has a great IPR system and lw 9.6 already has fprime, I think kray should focus on the weakest features. Vray has been succesfull even without an IPR for many years. But it is well integrated to its host app.
Like lw is weak in character work, kray is weak in compositing workflow. Better integration inside lw so we can do animation and compositing.
OT. I just tried octane renderer and for 99 euros its quite a powerhouse. But I don't know how they claim it could do animation. Maybe do animation that you can't composite afterwards which is unheard of in standard workflow. There's no rendermanagment and renderlayers. Anyway its alpha but no doubt the renderer is good and I would pick it up if I were an arhiviz person that needs an unbiased renderer.
Like lw is weak in character work, kray is weak in compositing workflow. Better integration inside lw so we can do animation and compositing.
OT. I just tried octane renderer and for 99 euros its quite a powerhouse. But I don't know how they claim it could do animation. Maybe do animation that you can't composite afterwards which is unheard of in standard workflow. There's no rendermanagment and renderlayers. Anyway its alpha but no doubt the renderer is good and I would pick it up if I were an arhiviz person that needs an unbiased renderer.
Re: what we should be looking forward for?
I agree Core's VPR/IPR is very very nice. But as Khan pointed out, each engine renders different and setup is different. An IPR for the render engine one is going to use for output, in this case Kray, is a huge advantage.geo_n wrote:Since core has a great IPR system and lw 9.6 already has fprime, I think kray should focus on the weakest features. Vray has been succesfull even without an IPR for many years. But it is well integrated to its host app.
Like lw is weak in character work, kray is weak in compositing workflow. Better integration inside lw so we can do animation and compositing.
Larry V
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Romans 1:16
For I am not ashamed of the gospel of Christ, for it is
the power of God to salvation for everyone who believes.
Re: what we should be looking forward for?
I'm not against IPR for kray. Would be a welcome edition.
But priorities would be good to list down. My list
1. light and object relation in kray I think is priority
2. matt options support atleast, for compositing.
3. microdisplacement
4. renderlayers - a bit tricky but I can do it manually with scene editor and break out scenes. I bet janus does this automatically by turning off attributes in scene editor and also doing automated tasks per object attribute to turn on off shadows, etc.
Why lw doesn't have this I don't know.
But priorities would be good to list down. My list
1. light and object relation in kray I think is priority
2. matt options support atleast, for compositing.
3. microdisplacement
4. renderlayers - a bit tricky but I can do it manually with scene editor and break out scenes. I bet janus does this automatically by turning off attributes in scene editor and also doing automated tasks per object attribute to turn on off shadows, etc.
Why lw doesn't have this I don't know.
- Janusz Biela
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Re: what we should be looking forward for?
geo_n wrote:I'm not against IPR for kray. Would be a welcome edition.
But priorities would be good to list down. My list
1. light and object relation in kray I think is priority
2. matt options support atleast, for compositing.
3. microdisplacement
4. renderlayers - a bit tricky but I can do it manually with scene editor and break out scenes. I bet janus does this automatically by turning off attributes in scene editor and also doing automated tasks per object attribute to turn on off shadows, etc.
Why lw doesn't have this I don't know.
This is my list:
1/ Update engine GI
2/ New Instance (by textures with layers)
3/ Displacement
4/ Curve correction (maybe realtime)
Re: what we should be looking forward for?
+ Integration of some Tailer commands to the UI
+ Some Camera options like exposure, overburn, or stuff like that
+ Some Camera options like exposure, overburn, or stuff like that
Re: what we should be looking forward for?
my wish list are:
1.physical camera (like in v-ray or fry or maxwell)
2.better instancing
3.better physical sky (i mean more tweakable)
4.physical material ( im just making this up since a lot out there going physical thingy)
still keep UI simple but kick ass result
1.physical camera (like in v-ray or fry or maxwell)
2.better instancing
3.better physical sky (i mean more tweakable)
4.physical material ( im just making this up since a lot out there going physical thingy)
still keep UI simple but kick ass result

Re: what we should be looking forward for?
Any updates for kray soon?
I forgot about animateable sun system
About physical material, vray has yet to switch the way the materials are made, simplicity is effective and fast and some things are better not seen by the artist making things transparent. I wonder if vray would change when 3dmax goes nodal.
I was going to buy octane render because its 99euro only but when I tested it and played with the materials, it was tedious. Its physical material but its not the way I remember maxwell did it. Anyone buy it?
I forgot about animateable sun system

About physical material, vray has yet to switch the way the materials are made, simplicity is effective and fast and some things are better not seen by the artist making things transparent. I wonder if vray would change when 3dmax goes nodal.
I was going to buy octane render because its 99euro only but when I tested it and played with the materials, it was tedious. Its physical material but its not the way I remember maxwell did it. Anyone buy it?
Re: what we should be looking forward for?
my top wish list includes:
* the support of lights exclusion lists for a better compatibility with LW /fprime scenes
* a command for setting GI bounces independently from RT depth
* support of shadermeister
* kray settings as metadata in image formats supporting it
* openEXR support
* save also partially rendered images
cheers
markus
* the support of lights exclusion lists for a better compatibility with LW /fprime scenes
* a command for setting GI bounces independently from RT depth
* support of shadermeister
* kray settings as metadata in image formats supporting it
* openEXR support
* save also partially rendered images
cheers
markus
site: http://www.3dworks.com
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks
reel: http://vimeo.com/threedeworks/demoreel
behance: https://www.behance.net/3dworks
Re: what we should be looking forward for?
Yes the light and object relation should be priority indeed.
Isn't shadermeister a shader? I think jure explained kray will never support shaders just like fprime.
Isn't shadermeister a shader? I think jure explained kray will never support shaders just like fprime.
Re: what we should be looking forward for?
+13dworks wrote:* openEXR support
Is it possible to use EXRTrader with KRay?
Cheers
Tomek
GarageFarm.NET
We are the cheapest render farm! 260 nodes and still growing!
Skype: garage.farm
Tomek
GarageFarm.NET
We are the cheapest render farm! 260 nodes and still growing!
Skype: garage.farm
Re: what we should be looking forward for?
So kray will get new render engine soon as posted by johny.
Hope it rocks and released soon.
I took the bite and bought octane and its something kray needs to look at to get ideas, etc.
Octane is rendering animation, flickerfree lighting and shadows like fprime but at very high speed.
http://vimeo.com/13148492
http://www.youtube.com/watch?v=Z9FaZRwqROE
http://vimeo.com/12946952
http://vimeo.com/13084273
And the winners
http://www.youtube.com/watch?v=qL_soGzJ ... r_embedded
http://www.youtube.com/watch?v=AgnaEVQy ... r_embedded
http://vimeo.com/13088611
http://vimeo.com/13100212
Stills competitions
http://www.refractivesoftware.com/forum ... =16&t=2657
Impressive for a short development time imho.

Hope it rocks and released soon.
I took the bite and bought octane and its something kray needs to look at to get ideas, etc.
Octane is rendering animation, flickerfree lighting and shadows like fprime but at very high speed.
http://vimeo.com/13148492
http://www.youtube.com/watch?v=Z9FaZRwqROE
http://vimeo.com/12946952
http://vimeo.com/13084273
And the winners
http://www.youtube.com/watch?v=qL_soGzJ ... r_embedded
http://www.youtube.com/watch?v=AgnaEVQy ... r_embedded
http://vimeo.com/13088611
http://vimeo.com/13100212
Stills competitions
http://www.refractivesoftware.com/forum ... =16&t=2657
Impressive for a short development time imho.